Lusternia has expanded enormously over the years, adding huge numbers of rooms to itself. As it does, each rank of Explorers begins to require more actual rooms reached to attain. In general, all that this means is that guilds with an explorer rank task need to occasionally adjust the required rank downwards, but at the upper end this leads to a few pressures & potential problems.
One of the biggest is the drive to "break in" to closed areas- not to actually look around or see the rooms, but specifically to increment a behind-the-scenes counter. This includes guildhalls and Divine temples, both of which are intended to be pretty private to a small group of individuals (much like the suggested Homesteads).
For guildhalls, a popular technique is to check WHO regularly until you spy a novice in a guildhall and try teleporting to them. If there is a lack of a monolith, you are able to abuse the ignorance of the novice to run around. For Temples, it is more popular to use an ability that can teleport you to a random room in the area (since the entrance area is small in relation to the rest of the temple the odds of success are enormous).
I think that a couple of simple tweaks could address this, and also cover Homesteads without needing to flag each Homestead individually as uncountable for explorers.
1) Set each Prime org territory to not count for explorers (immediately removing guildhalls, homesteads, arenas, and any future expansion from requiring invasion specifically for the numbers)
2) Set Divine Temples to not count for explorers (let the Realms still count, to encourage exploration)
Ar this point, breaking into these private places would no longer be a "requirement" but instead something done only if you are really interested in that location. You also reduce some of the total room count, making it a bit easier for an individual to gain ranks.
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The only way to top explorers is to visit all the rooms (or their equivalent) that everyone in front of you has already visited, and then visit additional rooms. At the top ranks, this pool consists more or less entirely of private rooms.
Unless you are going to revamp the rankings entirely - removing all credit for rooms which are no longer available to explore, including these private rooms, one-off event rooms, old temples, etc. - then removing rooms from contention at this point will create a situation in which the people who already top the rankings are completely secure in them indefinitely - provided they show up long enough to do a quick walkthrough when a new public area is opened. Even then, they would have to be big areas to be of much consequence.
If you did redo the rankings, we'd probably have something like an 8 way tie for first, or at the very least, less than 10 rooms difference between all the top people.
Vive l'apostrophe!
That said, I don't have a problem with the break ins. I remember in Achaea it was something that helped keep people on their toes. I think it was manu, who'd regularly would bust into the jester's GH.
You don't have to wait until monos decay to place replacements.