I keep hearing this word Outpost... like some whisper of an echo of a possible future, or perhaps a bygone age...Quixote said:Steals for Outpost.
Saran said:It's rather clear that you didn't read it. None of those suggestions in any way mentioned decay (edit: well except for mitigating a known issue for those haven't got it) and the fact is they are just ways that other tedious aspects of the economy could be removed.Xenthos said:No, forcing decay will not make a "net benefit" no matter how many paragraphs you write... it's pretty simple. Absolutely none of what you wrote overcomes the fact that you're trying to make players do more work to maintain and upkeep their equipment. I'm ignoring it because it's irrelevant to the problem: forced decay is bad.
Realistically the primary reason why conversation about non-decay is even continuing and distrupting the thread is because you keep bringing things back to it at this point rather than contributing ways that the economy could be meaningfully improved that could limit if not obviate the relevance of even considering non-decay.