While we hear about it from time to time, I'm not sure any of us would truly understand the level of (voluntary) responsibility and load of work our Divine put into the game while occupying their role unless we experienced it ourselves.Viravain said:I love this question because it allows us to really touch on something that I think players often forget: we're players, too! One common misconception about being a member of the Lusternian Pantheon, and one of the reasons so many people ultimately return to mortality, is directly connected to the work we do. To be more specific, divinity is less about glitz and glam and more about work itself -- and the work is one of the major (and only!) rewards we receive. Let me explain.Sylandra said:What’s the biggest misconception out there about being a Divine, in your opinion?
It's always a labor of love for volunteers. Several of us have written blog posts about this topic because it's tough to articulate exactly what we mean. We're unpaid "employees" who help run the game behind the scenes, and it's hard work, but that work is exactly what keeps us coming back. For example, without naming the event specifically, I once spent 30+ hours working endlessly on something I thought folks would really, really love, and it flopped miserably. The backlash was intense, I shed lots and lots of real life tears, and I had to really dig deep to remember why I kept coming back. The answer's the same for most of us: the toil is just as fun for us as the product because we get to be part of the storytelling aspect of the game. When we receive praise instead of critical feedback, that's just icing on the cake.
Players, luckily and intentionally, don't see the sweat and frustration that goes into our day-to-day because we take pride in never dropping the 4th wall. However, I do think that a bulk of our playerbase forgets that we're not paid to do what we do, and while our goal is always to entertain, our compensation for all the hours and hours of writing is really exactly what I described above: a similar love that you share for a really, really cool game. We just get to love it in a different way.
So, tl;dr: a common misconception about being a Divine is that it's all about power, prestige, playing with your Order, and zapping mortals. It's much, much more involved, and very, very hard.
I love this question because it allows us to really touch on something that I think players often forget: we're players, too! One common misconception about being a member of the Lusternian Pantheon, and one of the reasons so many people ultimately return to mortality, is directly connected to the work we do. To be more specific, divinity is less about glitz and glam and more about work itself -- and the work is one of the major (and only!) rewards we receive. Let me explain.Sylandra said:What’s the biggest misconception out there about being a Divine, in your opinion?
No, it's me destroying Creation to eradicate all avocados.Lief said:I am all about angry cereal entrepreneur Mysrai.
Is this what starts the end of the world ascension event this year? Mysrai's quest to out-sell Nocht-Os?
But what a great goldsink, getting us to bake all those sugary things...Aonia said:As for things that players give Czixi - I preserve all letters/paintings/other written items eternally, plus the few crafted items that people miraculously got Czixi to like. The vast majority of what she (and her priests) are given is deleted. Otherwise her inventory would be full of macarons. Sometimes I forget to put them in our void of destruction and a few days later am inundated with decay messages, that's always fun.
@MysraiMysrai said:That's it, I'm wrangling all the denizens of my realm into one big board meeting to figure out what competing breakfast cereal we could possibly have to put Nocht-o's off the shelf.
Something about bluebeary. Yeah, that's good.