My only thought is that having it readily perceived might discourage people from buying ("Oh, someone put 10M gold into tickets, I won't waste my money"). (View Post)
Really, as an afterthought, the difficulty of the code shouldn't decide if it is a "simple idea". Adding XP to craft would probably be a pretty easy change (addxp = # of comms used * base o… (View Post)
Why? Part of the advantage of lotteries is that it drains large sums of gold from the economy. Why deliberately limit that? In the same vein, if we're simply going to cap the number… (View Post)