It's good to spread out decisions as much as possible, instead of hitting new players with a big raft of mandatory choices all at once. Even if you can freely change, it's a bit of an overload to hav… (View Post)
I'm fairly sure we agree on this. I mostly used "immersion" to follow up on what @Coraline posted when what I really was talking about is engagement with the game. It doesn't make … (View Post)
I don't think that direct competition is a good driver of that kind of a thing. It's also not something that orgs can really control, honestly. Sometimes you'll see a wave of novices join Serenwilde … (View Post)
Just checked pathtwist, it entangles. Enemies can still ENTER PATH freely. EDIT: Also, Bluehorn in Wildewood doesn't deal succumb. It does a one off mana drain and asthma. (View Post)