I was kinda surprised that the personal stuff doesn't go toward Org as well. I would have thought that the more your Org's members are personally succeeding it would, in some way, trickle upwards to … (View Post)
So they made it less interactive? On purpose? I mean, I get the happening in pairs thing, that's nice. But having it so mechanical and not player driven is just... ugh. (View Post)
Don't know how I missed this, but I'd like to very much vote for Luce's #8. I know silly little events probably take way more time than I think they do, but they mean as much to the folks wh… (View Post)
I'm always a fan of decay as an economic driver. Here in Lusternia, we have so much that never decays, though. I'm as bad about this as anyone. I've got my gnome goggles, my bandolier, my sa… (View Post)
I like the idea of scarcity and an economy where you can actually help by providing comms when there is a scarcity. The question is, how do you get them? If Gaudi has Dairuchi and Dairuchi is scarce … (View Post)