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Zvoltz

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Zvoltz
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Member, Gods
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  • The Upper Tree of Trees area has never counted. I just flagged Iklara as closed so it should stop counting for the time being. Those are the only ones I'm sure of.
  • The intention of the thread was get to feedback on the overall proposed system. We've gotten a lot of great ideas but in the last three pages or so we have really drifted into a different topic entirely. Brainstorming new Factions for your org is fi…
  • (Quote) Some players have complained that they hate the forums and are disconcerted when the admin tell them in-game to go look at the forums so we decided not to make an announcement post. Estarra also does not consider this "official"…
  • Thanks!
  • That's a valid opinion, @Talan

    Do you have any suggestions on the best way to prevent that? Or maybe a quick and dirty 3-faction design for an org t…
  • (Quote) That's fine.
  • Again, the factions are going to be based on the roleplay values of the organization. I based my example on the current Caste System in Hallifax with the "Highest Caste" of Artists and Scholars having a faction, the middle castes splitting into two …
  • (Quote) You don't have to do that before you can join the current guilds. I'm not sure why that can't be incorporated into the factions if people feel it is important to know.
  • So here's the thing. I hate hate hate hate hate hate hate the idea that my beloved Nihilists and my beloved Harbingers and my beloved Institute (#favoritism) could be dissolved. But we have a very real problem and our options are to ignore it and al…
  • (Quote) (It's okay, <3)
  • I'm not sure how many times I've posted that we plan to develop the fac
    (Quote) Family representatives aren't going anywhere. This isn't a huge plan to change how everything works. If I didn't directly mention it in the original po…
  • (Quote) As I said in my initial post, the Hallifax example was provided to illustrative purposes only. We plan to work with cities to determine what the best faction composition is for them.

    Honestly, being able to create you…
  • (Quote) This is something that players are already capable of doing with a clan and an aethermanse. Anything that would be required for class based abilities (flesh, -chem reagents, institute weapon labs, etc.) is going to be publicly a…
  • (Quote) 1. Yes, there will still be a city leader. Ruling councils were able to manage when there were only 3 guilds so I don't anticipate a huge problem.
    2. I'm not really sure that cross-org classflex was ever something that was …
  • (Quote) Yes, that is why we posted this to the forums to get feedback instead of going full steam ahead and in 3-24 months just dropping the new system on everyone without a word. The point of the system is to reduce the number of guild…
  • (Quote) We would definitely give you something better then oops, the guilds exploded, here's some factions.
  • (Quote) Yes, we also acknowledge how adding two new cities also thin the playerbase. There's no easy solution for that, but it is something we think about every time the population discussion happens.

    What way would you sugge…
  • (Quote) Yes, someone in Gaudiguch could classflex into Pyromancer, Illuminati, Templar, or Minstrel without needing permission to do so.

    @…
  • (Quote) Creating two new monk classes doesn't really happen quickly but not having to add a monk guild would help remove that barrier, as players have repeatedly claimed that things are too spread out after the addition of bards and mon…
  • (Quote) To be fair, sometimes they are awful ideas that have been complained about for good reason. Feedback is important, both positive and negative.
  • (Quote) Most (all?) of the things you name are out of the control of most (all?) of the volunteer admin. We do have plenty of conversations about not doing things that would cause players to complain whenever some starry-eyed new god co…
  • (Quote) If you come across any weird things with the website, please BUG it and I will take a look and see if it is something I can fix.
  • I really don't want to get into the complexities and uses of essence other than to make the point that Elder Gods aren't dependent upon it as that was an incorrect notion that was put forth earlier.
  • (Quote) The short answer is no. Essence is certainly a part of that system but it is by no means required. Godrealms and bonus features aren't required for a god to exist and in almost all cases are just additional roleplay/conflict too…
  • Gods aren't dependent upon mortals offering essence to them in either a lore sense or mechanical sense. Sometimes essence is used as a prop in RP events to speed up a god's healing or empower a ritual, but it is by no means necessary. In a mechanica…
  • (Quote) Due to circumstances, I wasn't able to enjoy any food, which may have been a reason for why I was such a d-bag in my last post. My response was, frankly, unprofessional and I apologize to everyone, especially in Alliances Soap Opera Comment by Zvoltz November 2015
  • Okay, number one, we have an alliance thread so if you want to continue complaining about Glom alliance drama take it over there or make a Shadow Court is awesome/sucks thread. I'm at a conference so I can't split the thread for you so I would appre…
  • When people flag something enough to put it into the moderation queue, the moderator notification stays on for days after I moderate the post :(
  • (Quote) :( You don't even know my name.