Yeah, my statement was incorrect and I don't mind admitting that. It's no secret that I have a bit of trouble putting my thoughts into cohesive statements, bwah.
Edit: And so were my followups. I wasn't trying to get across the…
I think I'd do it ^\(The Swarm\)\: \w+ says, "Targeting\: (.+)\."$
(though you could probably use (\w+) to capture the wildcard. I don't think anyone would call numbers on the swarm for bashing and if they did I'd be mad because I use two d…
@Thul I love you really! If it wasn't for the lack of quicksilver and a little bit of foresight giving me more love than I deserve I would have been donezo!
Woah, calm down. You guys took my comment way too far out of proportion. All I said was that aeon usually comes at the price of affliction stacking. I never said it was weak or tried to downplay it at all.
I never said aeon wasn't strong! Both sides get aeon though. The only archetype which can get aeon in the north who doesn't have it in the south is warrior in Moon and Aeonics.
Right, except druidry is the most vanilla of the skill comparisons between North/South. Hartstone is also the most aggressive of the three melds we have. It even doesn't have a passive cure!
If you're dying to Moon Rage Coven or Night Terror Coven then you're dying to damage because you don't know how to shield and you aren't paying attention. If you're unshielded you deserve to take damage.
Until reality pushes you into a quest area e_e Chems should never be your focus, least of all an aerochem, not unless you can drop them instantly. I'm pretty sure I'd 100% focus the Celestine/Moonie/Researcher merely due to manakillers and aeon…
That works with the exception of enemy axelord. I'm also guessing that tackle can't be resisted, 'cause that's a lot of power for a move you can only do once.
Edit: Full isn't so much a case. If you're pitted or the likes and you have any…
Sure, but you can't deny the fact that it's extremely annoying and frustrating to deal with. It means that the onus is on the other team to engage, otherwise you get to punish them for screwing up with 0 fear of being exploited for it.
Right, but you have the opportunity to pick people off before doing so because we can't put up bonds. It's possible I'm misremembering but I'm going through my logs now to find it, and it's still sitting as classified in my buglist, so maybe it was …
'Various physical movement skills' require you to be inside the room, which negates why bonds is strong. The only physical adjacement movement skill which works, to my knowledge, is chaingrab, which you never fight. Sending one person in to scissor …
I can't think of any way to pull someone out the room in bonds. The only move I can think of which might do it is the ninjakari chaingrab but you won't fight anyone with that any time soon.
As far as being pulled out of the room it does, yes. Being pushed out is a matter of the people inside bonds being attentive or having a tracking warrior/anyone with coal trowel.
Combat comes down mostly to who stuffs up, not who does exceptionally well. It's people getting caught out which wins most fights. Bonds eliminates that risk.
Edit: Bonds has been here for years though, which means that it's not a problem…