Monks really shouldn't be in a position where if I don't expend every balance to lock them down I suffer 30% maxhealth+2-3 dust affs+700 bleeding / 4s.
Barrier is the correct answer to people escaping. It forces other people to enter and gust sans rad (but I am of the opinion rad needs to be blocked by more things like monolith)
Wargames: I was on a team with Ollie/Romaan/Enadonella and my mudlet crashed, logged in and the game put me on another team. The perfect Lusternian PVP experience ensues:
Escaping in lusternia is easy. Really easy. Limiting the way people can hinder you just lets people escape. Even in groups of 7+ people hitting you, you can often start tumble/leap, especially with the existence of prismatic|trueheal-like abil…
Right. Lusternia isn't lots of MMO fantasy games. I think most of us like the game as it is without a limited system. A lot of the artifacts and skills we have, particularly reactives and procs like vitality/shieldbuffs/wonderbelt/chemanticsreacits/…