I think it's definitely a problem that one of the haemorrhaging afflictions is on the dust balance when monks are capable of giving dust afflictions at 3+ per form. If you are curing correctly (haemo, para, blindness) you will have the dust haemorrh…
For transparency, could someone please post the afflictions that each monk boosts haemorrhaging with? (Also it might just be my reading wrong but is the amount 100 per aff or is it a flat 100h if any of the affs are present on the next form?) E…
Once again, do not continually repeat 'learn to cure'. You are contributing nothing to dialog other than repeating the exact same dismissed refrain. The only thing which is beyond my u…
The monk dust stack doesn't have to be overly hindering; it merely has to contain enough physical afflictions that you always gain internal afflictions alongside haemophilia until you have the entire table. That is problematic and does not contribut…
Believe it or not, MOST of us who have an opinion in this have optimal curing within the realms of possibility. Please stop using that as a descriptor for monks being fine in their current incarnation. There are already people working on the …
I think, if anything, the most problematic part of monks is the sheer strength of the dust table, the access to poison spam, and the poisons being primarily on the dust table.
Also, just stating, I have proposed solutions, those being a modifier suggestion for bleeding with a soft saddle vertex and a way to curb the affliction rate by making either damage/bleeding or afflictions opt-in-able (perhaps with a power option to…
The power cost is because whirlwind doesn't stun. They just become displaced by one room. (Also whirlwind and squall are stopped by bonds. Not so for scissorflip)
Also only one guardian of all 4 of the guardians has a proper timed instaki…
Warriors only deal one affliction plus poisons with a handful of bleeding (read: a couple hundred) They do not deal 3-7 afflictions, a lot of bleeding (read: several hundred to a thousand plus) while dealing the same amount of damage.
I think it's disingenuous to compare monks and generic guardians. A Celestine, for example, does not do 3-8 afflictions every 3 seconds while doing greater than symbol damage with bleeding ranging between a couple hundred to a thousand plus. <…
Fixing the order you're eating dust in does not make monks any less of monks in groups, which is the problem with monks as has been stated several times over and is the ongoing theme within the special reports.
No. All classes in the game do not do damage and afflictions simultaneously and those that do have rates and damage far inferior to what monks do. Saying otherwise is blatantly incorrect.
I think another way to handle it is to make monk attacks, each of the strikes, only either do the damage + bleeding, or do the affliction associated with it at the discretion of the user.
This would remove the double-dipping and remove wh…
I don't think that's true at all. Bleeding is a problematic mechanic and always has been. Any class with bleeding as a central theme cannot be balanced for both groups and 1v1.
The problem is hardly singular inside the monk archetype. Th…
I'm of the opinion bleeding should always have had a diminishing return scaling with the current amount of bleeding and maximum mana/health of the person being hit. It's illogical that you can be bleeding for more than your body has the potential to…