Group based concerns aren't the same as basing around aeon effects and hardlocks readily available. I can probably just use punch punch kick people to death if I have someone hardlock or sap people for me. So no, I'm not taking that scenario into ac…
Right, so we start balancing kills around whether they are feasible with a warrior to hardlock or a caster to aeon or sap for you? Or possibly a tahtetso just waiting (at 5 mo, no less) for you to get in chestpain so they can instantly trigger off t…
Harmony and psymet regen are on the same tick. Psymet regen equals one level of harmony health regen. The first level of any regen type heals 10% of a stat per tick, each level beyond 5% more. So with three health regen mantras and psymet regen, you…
What defense is game-changing? Scrambling stats doesn't make you immune to mana/ego or healthkills. It is useful, to be sure, and I'm not opposed to changing it, but the replacement needs to be worthy of a meta mantra spot. Then we have the 'su…
When was it that you had to run from a ninja? Any time recently or months ago (before the damage change)? And yes, bleeding plays quite a huge role for ninjas and probably for nekotai as well to force a mana sip here and there.
Changing chestpain to an instant cure without making a lock feasible makes it useless by itself. Now, I agree with Lothringen in that the instant kill is not direly needed - if there is a proper way to lock. I haven't fought many monks since the dam…
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I think you misunderstand the premise of this thread. I'm actually rather sure that, while the 'cheese kill method' will be prevented by report 1068 (if it goes through), complaints about the insta especially in groups wil…
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With regards to this, I support Shaddus' suggestion or would maybe even go one step further: Perhaps the person who snubs someone should be held accountable for that. If it causes complications like in Ssaliss case and oth…
In my opinion, it goes a little far if a person has to tiptoe around even a potential snubber as seems to be the case. Someone can snub me just because they don't like the weather outside, and then the 'onus' is on me to not even evoke the appearanc…
Yea, Moondancers are probably the worst class to have astrology with. It goes pretty well with classes that have means of shutting down their target's curing/movement for extended periods of time, like Celestines (inquisition), Nihilists (crucify), …
My suggestion is not about nerfing Astrology aeon, nor about min-maxing, it's just making it affect all people equally, instead of always the same ~33%, aeon-wise. Now if rays really have a base casting time of 3 seconds, it's not as much of an…
Meteors by themselves are not meant to kill in a majority of the cases with four spheres, I think; that would make it a bit too easy considering the short delay and the fact that the caster can act while the meteor approaches. Some classes have it h…
I'm well aware, you could still create a second rotation for the planetary signs with respect to people's nativity. Should run on a different speed than the zodiac sign rotation, so you don't end up having always the same group of people aeonable vi…
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Good question. If so, that would help people adjust their nativity, but it would also screw astrologers in a way. That's why I'd rather have some kind of rotation than a way for people to change their nativity.
Well, to be honest, with around 0.5 active astrologers around, if that, it's not a major issue for me. Just something that seems somewhat flawed from the get-go
Not that it is super relevant for this thread, but when I submitted my reactions a few years back when I got my pet, all of my wishes were rejected. I didn't have the entry message one, but a few others involving tells or movement of the pet (random…
It's more relevant in group fights generally. In trench wars, it makes a big difference if everyone instantly sees someone who gets, say, beckoned in, and it also makes a difference for when people leave. Sure, many people have a scent-tracker these…
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It's actually better than basing it off of the regular enemy list since it cannot be manipulated by anyone outside of your order (unless they get themselves onto the list of order enemies by killing realm mobs). And let's …
Well sure, it's not the end of the world either way, but it's what I personally consider a 'problem' of sorts. On a side note, I appreciated people posting the War Seal logs, and I couldn't help but notice in yours that you have a highlight for…
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Skills that negate shroud completely are not exactly common. I've switched guilds galore and I think I only ever had access to one (shadowlight).
It came back as intended behaviour that using the two-handed spec raze aka cleave against a cavalier is treated as three attacks? I think maybe the bugreport reader misunderstood and thought you bugged guard firing on raze generally?
I know that cavalier guard fires on more than just damaging actions, or used to the last time I fought a cavalier, at least, which was back when I was a tk mage.
Edit: And for static to behave the way it does here (summon resist, but then…