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Veyrzhul

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Veyrzhul
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  • (Quote) For starkick, somewhere in the low-mid medium range. Not hard to achieve, a bit trickier to maintain. In any case, it means that you have to prepare it, which takes time, and as soon as you switch to attacking another bodypart, …
  • (Quote) Because the discussion was about proning (as in sprawling). That's the only reason.

  • (Quote) This was about options to prone, not about options to prone that bypass stance/parry themselves. Tahtetso proning via double kneecap can be countered with stance (before the first kneecap) and parry, too. For starkick, onl…
  • How is spit not reliable, it gets resisted only by resilience shrugging? Starkick is not a free move you can just toss in whenever as a tahtetso. If you want your wound-dependent tahto attacks to fire, you will want to precede them with a kick to th…
  • I don't have nekotai spit and the lowered shrugging chance.
  • Both guilds have equally reliable prones, they cost momentum. If you want to compare starkick to doublemorphite employing spit, then you can't really call one or the other more reliable, since starkick won't work at all without some wounds on chest …
  • No, I'm saying they have a means of sprawling that is supported by their skillset and that doesn't cost momentum.
  • Spit poison application is not affected by wounds, that makes it very useful right there.
  • Double morphite sprawls, mantakaya doesn't (severedspine doesn't). If you just want to circumvent parry/stance for the following form, then beast spit/nekotai spit with mantakaya will do the trick. This argument helps my case rather than yours, thou…
  • Dismissing poison as an option for a guild that is focused around poisons? Okay then!

  • (Quote) Supporting should be enough if banshee hits right after the twist. You basically have to keep it up until banshee hits a second time and make them burn a little mana for focusing. Sounds doable to me with hexes, but I have…
  • I already mentioned double morphite. That is a prone that costs no momentum, and one that Nekotai can apply best among the monk guilds.

    Of course being able to prone and keep prone is relevant, but it is not a black and white thing. The a…
  • Generally a good project, but it's a lot of work, and I'm not sure it's worth it. I never felt troubled by the existence of endurance/willpower as a lowbie.

    Tarot scribing got mentioned - this can do without a willpower cost as is, in my …
  • We have two prones that don't cost momentum: Starkick and doublekneecap. Both are rng-moves and need some wounds to work reliably. With spit, Nekotai have far easier access to doublesleep proning. Not great, but neither are our proning methods.
  • You don't have to constantly use doublewhammy. One doublewhammy or even a normal whammy and then regular predrawn hexes might do it.
  • (Quote) I stated why I think they are weak. Parry/stance works against monks. However, it works against tahtetso, too. They get one modifier (against legs) to negate stance. That helps, but is a bit thin as an argument against a lock fo…

  • (Quote) EDIT: It wouldn't have been quite enough for a toad with an early banshee, a few mana points too many, but close enough.
  • You can run around and stall as much as you want (which she did) before the seventh twist, there is no time pressure at all. Balanced my butt.
  • Night Twisting:

    http://pastehtml.com/view/cu70e23h5.html

    A few curing flaws, but I still think that 4s stun + aeon + 20ish % mana drain are too much for 1p (…
  • Many issues regarding a very specific situation will benefit only the person issuing at that point. The rule is still valid for everyone else, too.

    EDIT: I also think that the cause for vengeance might play a part in this lenient admin de…
  • I don't think offering more generally available protection to divinus/excoro is a solution to the racial resistance issue.
  • It's not a special Kelly rule. All other sealbearers are under its protection, as well.
    Seriously, though, the pacification is being postponed, and I don't really think your strategy for the upcoming challenge hinged on Kelly's being pacified.<…
  • Dwarves having to rely on alcohol for damage reduction works for tough bashing and smobbing, but in pvp, the command denial is still something you don't want, especially when facing aeon attacks.
    Dwarf resistances once only excluded asphyx and …
  • I'd also like to see at least dwarves and orclach included in a review. Orclach are shafted most imo, because their hefty level 3 fire weakness is shared (not in level, but type) by a lot of other races, which makes fire damage widespread (among tho…
  • Tank races, especially those whose focus is on having multiple resistances, all got practically downgraded by the introduction of divinus/excoro damage, the additional attacks or the ability to change the damage type of their attacks that almost all…
  • ###Edited, but still fairly long.###


    So my routine scry for Leolamins shows he is in the gorgog caves. Being the griefer I am, I grab the opportunity.


    H: 8390|8390, M: 7956|7866, E: 7833|7866, P: 4, EN: 27898, WI: 2…
  • Some tk fighting from summer 2012. Lots of spam.

    http://www.logsty.com/logs/3cYO9

    EDIT: Aha, there.
  • I didn't suggest the Nightkiss vs. Harmony stuff trade in earnest. And no, Harmony has no place in the discussion regarding my original post as it adds very little to the overall picture of tahtetso offense. It was just brought up and I wanted to ad…
  • I don't want to give them a greenlock in the status quo. Shatterankle would go and chestpain become an instant cure.

    As for harmony, if you get rid of two skills (Akhooshlumang aka stat scramble and Regeneration), it is pretty much a give…
  • I call those mantras 'meta mantra' which are not chanted, but are based on which of the basic mantras you have active. Like Akhoosh (the MANTRA WIND one), for which you need 3 basic wind mantras active.

    As for the regeneration, I've never…