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For starkick, somewhere in the low-mid medium range. Not hard to achieve, a bit trickier to maintain. In any case, it means that you have to prepare it, which takes time, and as soon as you switch to attacking another bodypart, …
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This was about options to prone, not about options to prone that bypass stance/parry themselves. Tahtetso proning via double kneecap can be countered with stance (before the first kneecap) and parry, too. For starkick, onl…
How is spit not reliable, it gets resisted only by resilience shrugging? Starkick is not a free move you can just toss in whenever as a tahtetso. If you want your wound-dependent tahto attacks to fire, you will want to precede them with a kick to th…
Both guilds have equally reliable prones, they cost momentum. If you want to compare starkick to doublemorphite employing spit, then you can't really call one or the other more reliable, since starkick won't work at all without some wounds on chest …
Double morphite sprawls, mantakaya doesn't (severedspine doesn't). If you just want to circumvent parry/stance for the following form, then beast spit/nekotai spit with mantakaya will do the trick. This argument helps my case rather than yours, thou…
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Supporting should be enough if banshee hits right after the twist. You basically have to keep it up until banshee hits a second time and make them burn a little mana for focusing. Sounds doable to me with hexes, but I have…
Generally a good project, but it's a lot of work, and I'm not sure it's worth it. I never felt troubled by the existence of endurance/willpower as a lowbie.
Tarot scribing got mentioned - this can do without a willpower cost as is, in my …
We have two prones that don't cost momentum: Starkick and doublekneecap. Both are rng-moves and need some wounds to work reliably. With spit, Nekotai have far easier access to doublesleep proning. Not great, but neither are our proning methods.
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I stated why I think they are weak. Parry/stance works against monks. However, it works against tahtetso, too. They get one modifier (against legs) to negate stance. That helps, but is a bit thin as an argument against a lock fo…
It's not a special Kelly rule. All other sealbearers are under its protection, as well. Seriously, though, the pacification is being postponed, and I don't really think your strategy for the upcoming challenge hinged on Kelly's being pacified.<…
Dwarves having to rely on alcohol for damage reduction works for tough bashing and smobbing, but in pvp, the command denial is still something you don't want, especially when facing aeon attacks. Dwarf resistances once only excluded asphyx and …
I'd also like to see at least dwarves and orclach included in a review. Orclach are shafted most imo, because their hefty level 3 fire weakness is shared (not in level, but type) by a lot of other races, which makes fire damage widespread (among tho…
Tank races, especially those whose focus is on having multiple resistances, all got practically downgraded by the introduction of divinus/excoro damage, the additional attacks or the ability to change the damage type of their attacks that almost all…
I didn't suggest the Nightkiss vs. Harmony stuff trade in earnest. And no, Harmony has no place in the discussion regarding my original post as it adds very little to the overall picture of tahtetso offense. It was just brought up and I wanted to ad…
I call those mantras 'meta mantra' which are not chanted, but are based on which of the basic mantras you have active. Like Akhoosh (the MANTRA WIND one), for which you need 3 basic wind mantras active.