Make it so clumsiness gives an equal chance for an attack to target any player in the room. That would convey the added benefit (imo) of making it disproportionately effective for use by the smaller team.
@Kalikai - does the discussion start at the point that the poison will give clumsiness, and we're just deciding what clumsiness does? Or could it in f…
Would honestly rather let the Envoys or a group of PvPers otherwise selected make this decision rather than throwing it open to forums. Don't get me wrong, everyone should be able to discuss it, such as is happening, but dear gods do not let …
@Vefai Thanks for engaging me. I definitely wasn't on full form, and at the same time Versalean is really not sure what to make of Wildewoods, having met so fe…
I know I posted these before, but would pay for 1) an artefact that increases the size of my treehollow (inb4 sexjokes) and 2) an artefact that removes the wood cost from wyrdenwood defenses OR doubles their longevity.
This could be quirky? An artefact that gives the acquisitio effect but procs twice as frequently and you can programme it to pick up/not pick up certain things.
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At some future point, somebody in Admin will look at the forging/weaponry system and say "...dafuq?". I'm happy to bet in favour of that eventuality.
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I like this, but I also love the ideological gymnastics that go on in the Basin as people ICly draw and redraw these battlelines. Hard coding the planes in this way would, for instance, make a Celest/Mag or Wyrd/Wilde alliance …
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There's a lot that's good about your post, but I honestly don't think it's fair to say that "we can easily create one that's better than what we have". The reason we don't have a better system honestly seems to me because it is…
I'd say "you lost me at "to buy VA", but honestly it happened in the first paragraph. The link between VA and the topic of this thread strikes me as tenuous.