I'm not sure what's limiting the full roll out of the arena auto-curing, but do agree free accessibility of a curing system would be very beneficial for the game.
Few more to add. Most of these are cured by time or not 'real' affs, but they all have a diagnose line, which is how I was determining own affliction lists. http://pastebin.com/GU97JRLX
I just received the Rikenfriez honours earlier today, so can confirm that it's working properly. Could benefit from clearer instruction in how to use the ice pick though. It's the first time I came across a quest needing a USE <item> ON <bl…
If this is with an eye to making it easier for new players, along with the greater clarity suggestions, I'd suggest a full roll out of the current arena only auto-curing. Not being able to stay alive long enough to fight back, escape, or even recogn…
It's just part of Lusternia's warrior design I'm afraid and partly how they are balanced. Jab actions can be targeted and swing actions have a bit less reliability, but usually can deliver the 'big affs,' like the ones you need to land a Skewer.
We'll catch each other around eventually, but to answer your questions...
1) For Cavalier, yes, jabs are cutting damage type and swings are blunt damage type. Cavalier is the only warrior specialization with access to both cutting/blunt t…
I think it has to be pointed out that 90% of combat in Lusternia is done in a group context. There is very little (ie. next to none) 1v1 combat outside of arena spars. So while the intent behind these changes may be to make affliction-oriented terti…
(Quote)
I imagine that when the decision was made to go with designing six new
primary skills without introducing new afflictions, on a practical level
a simple skill design was preferred. But yes, as thematically great as &…