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Urfion

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Urfion
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  • (Quote) It's a negative motivator: it punishes failure rather than rewarding success. Think stick, rather than carrot.
  • (Quote) I'm not entirely convinced that would be an actual problem. If anything, I would think we want MORE raids. Defenders are less likely to get butthurt about raids if you reduce or eliminate the consequences of failing to defend th…
  • (Quote) I'd hardly call encouraging an existing conflict mechanic with an existing collectables mechanic turning Lusternia into a mindless collection game. It's replacing a negative motive for raiding ('I hurt my enemies') into a positi…
  • Actually, that's not a terrible idea. If you remove (or lessen) most of the negative effects associated losing an smob raid, and make smob corpses able to be turned in for a few curio pieces, you would remove one of the most frustrating parts of bei…
  • (Quote) I'd argue that doing harmful quests should get you enemy status anyway, and I'm fine with ganking enemies.

    Basically:
    1) Celina argued that complaining about enemy statues is stupid, since she (and others) are wi…
  • (Quote) You presume too much. My argument is that ganking non-enemies is unpleasant behavior to be discouraged; it's frustrating for the person being killed and honestly, how fun can it possibly be to kill an noncombatant (since combata…
  • (Quote) What are those? Hanging out in your own org territory on prime? I wouldn't call that much of a game experience. Avenger means that any given person can't gank you that often, but that doesn't make getting ganked for no real reas…
  • An idea: Add a formal 'At War' status that can be applied to other orgs with a majority vote from the council. This automatically applies a 'Citizen of an enemy nation' (or similar) status to all non-enemy members of that org that do not have Grace …
  • Well, since both of these games have fallen through, I've taken the time to set up one of my own. Setting and plot outline are written, so we can start as soon as we have a party. I'm looking for 4-6 people total for a 4-5 hour session once per week…
  • (Quote) It's also totally unavoidable, and I'm don't really have a problem with that, at least as far as org membership goes. Players don't want to interact with people they find unpleasant and conversely, want to interact with those th…
    in Org Mobs Comment by Urfion April 2013
  • There's also the matter of attitude. Players are way more likely to raise objections to others joining their org if the person asking is rude, belligerent, annoying or impatient. When I was in charge of enemy statuses in another IRE game, I made a p…
    in Org Mobs Comment by Urfion April 2013
  • Here I come, killing the buzz again, but I really have to wonder what a special report could really do for wiccans. I don't see how most of the major issues with wiccans (predictable combat, lots of weak ents, lack of unique skills) could really be …

  • (Quote) I'd argue that casters don't really need the damage rune either, outside of a few special cases (Cantors, probably Researchers), most of them have strategies that rely very little on damage. I'm not 100% sure on this, but …
  • Does damage from the woodmatics AoE attacks scale to the number of potential targets? If not, that seems like a possible way to prevent one or two powerful characters from wiping out a room full of enemies, while still (potentially) allowing it to b…
  • I've never had an artied warrior, but when I played a non-artied one, I was advised to buy the Wounding rune first (I stopped playing him before I bothered), and that it was by far and away the most important. The others, I was told, are luxury item…
  • (Quote) Ah, I was misinformed then. I'd still argue that aff illusions are a frustrating and metagame-y part of combat.
  • (Quote) Sorry, I was unclear: in Aetolia, something about the CONFIG AFFVIEW ON make aff illusions non-functional; systems can differentiate between illusory ones, and real ones. I'm not a coding expert, so maybe it's a function of GMCP…
  • (Quote) Well, yes, but again, by the time they are essential, you are a mid-high to high tier fighter and that investment is no longer a barrier to entry into combat.

    And yes please to standardized aff messages like most (eve…
  • Honestly, newbies have no problem participating in "important" fights. Nearly any combat that actually helps the org is going to be a group effort, and a 50-60th circle character with a targeting system and a web enchant and bashing attack can meani…
  • (Quote) Lusternia is such a high magic setting that, honestly, none of that is necessary. IC, everyone can walk/run just about anywhere in the Basin within the in-game hour, and can teleport around with a modicum of effort and some aeth…
  • Let's see what's happening in Serenwilde today...

    image

    About normal.
  • I hate to be a downer, but I wouldn't get my hopes up, Celina. It's pretty likely that the rest of the alternate mage/druid primaries will come out first, and I would expect at least a month between those; more if constant player complaints and spec…
  • (Quote) Fixed that for you. And anyway, this is purely theoretical. The best that could be hoped for is that the admins draw some inspiration from the discussion here.
  • The problem with Hexes (and Runes) is that, as systems have evolved, single curable affliction attacks (even when stacked with passives) simply can't pressure or hinder effectively when tried and true curing orders can ensure that the most dangerous…
  • (Quote) Maybe you're right; I don't actually know how such a skill would pan out in game. I may be a bit overly concerned with ganking as well because of the toxic PK atmosphere Avenger creates. Anyway, I've made my case against the ski…
  • (Quote) It means that, in the event that someone starts targeting you with Terror, you should quickly shield and/or path to a safe place. The important thing is that you may or may not be targeted by the Terror coven, and need only hide…
  • Forgive me if I'm wrong, but didn't Wildewood and Aquachem spores and mists already get a substantial damage nerf? I'm pretty sure I read that in the changelog. Is it too much to ask that Aerochem take a similar nerf?

    As for the Reality t…
  • (Quote) Oh, don't get me wrong: I think that it's totally stupid that you can summon enemies cross continent with Tarot. But as long as we are talking about skills as they stand (and have stood for some time), I feel that forcing player…
  • (Quote) ...and Vacuum damage is balanced because three aeromancers could just point staff for the same damage? The problem is parity with other effects, in this case Terror and Empress, which this is a hybrid of.
  • (Quote) Yes, we've been over this. I can REJECT THUL, and end that threat. This takes a few seconds. I cannot REJECT NIGHT. I have to be sure that I am already in a safe location before New Moon starts, unable to leave until New Moon en…