Please remember these questions are for our Ephemerals and about their experiences and life in Havens. A lot of the questions above are things they cannot answer.
@Steingrim Upgrading a collared beast into a custom beast never worked as a direct upgrade. In absolutely every instance, even if you were to retain all de…
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The dirigible and others are indeed a little bit slower, we're talking about seconds though. I think it's possible that nobody analysed whether how custom beasts/dwellers do it matches how other things do it. When we get to doing a re…
Old god blogs are absolutely still on the website. You can find them by going into News and choosing Godblogs from the categories on the right. That should take you in Old God Blogs?Comment by UilaniMarch 2022
Ayisdra brought up a very good point regarding the lack of official in-game information about how power nodes regenerate. See CHANGELOG 2572.
Okay, we're looking at cloier-like but less durable. It will hit for less and take more damage the more people you have with you (ala smobs). Testing on a test server, a crew of 7 (5 demis, 1 non-demi, 1 TA) was wiped when they got the boss to half …
That's a good question, Allixea. I cannot answer it immediately because I do not know what thought process went into that decision originally. Was there a good one or was it just "nobody would need that, right?". If I were to guess on the spot, a re…
@Uzriel That might be an option provided that you can only use it if you do not mention the origin of the bone you are using in a design. That is to say, if y…
@Sulwh That's incorrect. Right now you can have up to 4 trade skills through the means of: starting slot, Second Trade demipower, Beauteous Thought demipower, …
@Esei Yes, assume whatever is not mentioned as changed is the same. There may be small tweaks as these changes ripple out but generally, the rest is still the s…
@Freja Artifacts and Curios for Mercantile skills will definitely be looked at and adjusted so they work with it the right way. We did not finalise such detail…
Quick update! We're a bit late on presenting 2.0 because we're introducing a big change and want to work out all the kinks first. You should see it in the coming days though.
Yesterday I participated in a discussion about the economy proposal on the Official Discord and I'd like to share what I've said here as well. I re-ordered and organised my comments so they make sense alone and also tried to summarise them but ultim…
Here is an alternative proposal to the "losing all proficiency if you switch" issue.
Have only 2 skills active at a time (as before) but also have the ability to lock the proficiency of 2 skills. In this scenario, you don't lose proficie…