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Solutions being controlled by specific orgs is part of the Lusternian experience. One event off the top of my head is the hai'Gloh Zemordia. Raziela is bound and sick, oh no, how do we cure her? Celest had to either talk to both…
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With all due respect, if this discussion is over for you, then that's fine and dandy. Exit the conversaion. Except it is not done for others, obviously, due to the cussing. Some people still think it's there's an issue to fight over.<…
I didn't say only Hallifax did stuff for the event. I know for a fact Serenwilde was doing some voodoo thing with the Cradle of Vision, and that Celest was poking around at healing mounds.
There was no negativity until people started shitting on the event despite Hallifax being incredibly gracious with something we literally had no control over. We didn't decide to have the cure need cloudy essence.
I may have missed it in the three threads that have come with the Goldflation issue, but what is the overall end goal of addressing the problem? Is it to make gold more valuable in relation to credits, so as to lower the overall price of the latter …
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I think you're thinking the old (?) version of village feelings. Orgs have a harder time influencing the village that opposes one they already own. So if, for example, Serenwilde holds Rockholm, it's going to have a harder time taking…
The problems are many, but I'll highlight two of them.
First, revolts, domoths, and wildnodes either happen too infrequently (every few days up to every other week) or are too tedious (what is your point, Domoth Stage 3?).
Imperian's shardfall system is very nice, yes. Short bursts of combat throughout the day. They happen (iirc) every 4-6 hours, with rewards good enough that you'd want to go, but not essential enough that you have to go.
Is that a la Achaea's war tank system? We'd have to address the disparity between org layouts (2 entrances for Gaudiguch/Hallifax, 4 for Magnagora/Celest one of which is a water room, and 5+ for Glomdoring/Serenwilde).
Re: deleting mines/map/etc. for the good of the game
This is just like the latest loot bag promotion that got pulled. Unexpected consequences followed a very flawed idea to put them on the game. They were removed and replaced. I don't see…
Guard variants, 'mercenaries', maybe, that cost gold instead of power (so, like in other IREs). 1000 gold to summon, 1000 gold of upkeep per weave. Then maybe Commercial governments can lessen their summon/upkeep to maybe 800 gold or whatever.
Coming from Imperian where death literally costs 0 things, I wonder why death seems to unnerve people here so much nowadays? I've died... 5 times? On enemy planes over the past couple of days and the essence loss isn't terribly bad at 30mil essence.…