Because the end of apartheid should have been a fucking bloodbath by any metric in human history, and it wasn’t. The only reason it wasn’t is because Desmond Tutu and Mandela and all these guys figured out that if a system is corr…
1. This is a problem of perception and vocalization because none of you are responsible for this game. There is a handful of paid staff responsible for this game and ensuring that it is fun for all of us consumers. If they choose not to improve the …
The issue of raiding was being brought up 10 years ago, too. But the game still exists. So I remain unconvinced that it is a problem. Perhaps it is simply an issue of perception? If the population is being lost, then it is clearly at a rate slow eno…
If the problem is a mindset one, then players just need to readjust their priorities and realize the game is a game. Not much else I can say on the matter, but I'm very much the lusternia is a game crowd, and understand that, as a recent poll indica…
(Quote)
What about a system where to enter enemy territory, you need x amount of players belonging to that org online. So, say for every 1.5 people online, one enemy can enter the territory. 3 Glom citizens online means 2 Glom enemies can ent…
Good game design should not be about punishing players, but rather rewarding them. Or punishing them in a 'no, but' manner. So not only against raising death penalties, but would be ok with just removing loss on death altogether. There's a reason no…