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Synl

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Synl
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  • I feel this direction is going to be pretty fortressy. What with serpent and then minor things like Squall. Imo make avatars vulnerable even with melder in room. If your team is hitting an NPC for 2+ balances, they are already pretty significantly d…
    in Melder Revamp Comment by Synl June 2019
  • What is the argument against it being breakable even if the melder is in the room? My take is that the avatars will be hard to kill. So if a group is going for the avatars, theoretically the defenders aren't being hindered. Which is a pretty decent …
    in Melder Revamp Comment by Synl June 2019
  • (Quote)
  • Sorry, I didn't mean my statement as a jab or an otherwise snide remark. I literally was not present for the discussion/rants that took place that lead to wanting melding revamped. So I don't know what people's central issues with the melding system…
    in Melder Revamp Comment by Synl May 2019
  • Personally, I have no problem with current meld design. It's a niche class that won't appeal to everyone, but neither does any other class. That's kind of the point, specialized styles. The only reason I'm not a druid is because of druid-specific pr…
    in Melder Revamp Comment by Synl May 2019
  • I just assumed you could only place nodes such that they would be linkable. Not be able to drop 5 separate nodes at 5 different entrances.
    in Melder Revamp Comment by Synl May 2019
  • (Quote) To say that melding passing down the chain = class stacking is a bit disingenous though. Everyone seems on board with the 'can link to nodes to use some demesne abilities'. It's more the meld passing down the chain that has been spoke…
    in Melder Revamp Comment by Synl May 2019
  • I dislike that the meld shifts to other allies when the 'primary' melder dies. Seems to really be doubling down on the fortress version of melds. If melds are easy to put up, ie. this node system, I'd much prefer they change hands regularly during a…
    in Melder Revamp Comment by Synl May 2019
  • Lower the maximum orgpoints you can get. When people asked for more conflict events, I believe (I may be mistaken) the ask was for the conflict events to feel optional. Less org-level rewards would make the whole thing feel more like mini-wargames a…
  • I guess we disagree there. I see less attachments to characters as a good thing. You see more attachment as a good thing. 
  • I'm not even sure what the abuse would be. I'm thinking something akin to other MMOs, where paid properties are (usually) tied to the account and shared across all characters. So like all your artifacts (let's just anything that shows up in artifact…
  • I wish the option of free rerolls was being explored further. I imagine the population would be more interested in 'self-balancing' if there wasn't such a hefty cost to it.
  • They did. But we're creating a brand new commune, that's twice as woke.
  • Why make it animal? Just make it Tree and Rock. So generic, so... neutral.
  • Which spirits is this commune worshipping? Tree and Rock? Tree druids. Rock wiccans.

    (If Hallifaux/Celest combine, I imagine we'd vote on one skill to keep of Aquamancy/Aeromancy, but in time, I hope we could meld into Storm Magic. And Ma…
  • That moment when the feud between players risks making the admins retire.

    No solution, no matter how well-designed or exactly in line with your personal vision, is going to actually help the game until people realize we're all on the same…
  • (Quote) Nope, but I like it. At first I was shipping Mag-Halli, but I think Mag and Gaudi would actually work really well exploring the 'choose your own path' venue. Temper Mag's trope for evil city with the power of individual will. Which fo…
  • I'd be down to help in building a new org, especially a new celest/halli all must assimilate type org. Very religious, very conquesty. So zealous. But there's that while coding thing, and considering lusternias coders number 1 and sometimes slightly…
  • (Quote)
    That makes me sad. I was getting bored of the game and had decided to move my character to Hallifax to see if it would open up new RP avenues. And Shikari was also back around/shortly after this time. And then I remember I didn'…
  • Mirror skills across the opposite orgs. If you're afraid of those orgs teaming up, just have the affliction caused differ. That will solve most problems at first blush. Ie. Gaudiguch gets exactly the same abilities as Halifax, except sub timewarp fo…
  • Glomdoring and Seren are just examples. Basically, the argument/concern at its core, is that if you shut down the larger orgs, the migration could result in a change in RP in other orgs. Someone was saying recently, I think in the other thread about…
  • (Quote) I was one of the people who mentioned this, but I feel there is a misunderstanding. It's not a deliberate move, and it's not (necessarily) a RP move. I mean, this is all guesswork at the moment, but my thinking is that:

    a: …
  • But what about those of us who bought a mask because they weren't sure what else to grab with their goop???? 

    That's fine, I still like my mask. So mysterious.
  • The way the human brain perceives things like 'there are three people here' and 'Moe, Larry, and Curly are here' is different. Even a difference between 3 and three really. It's cool stuff.
  • That moment when the Dora movie looks better than the Sonic movie.

    Either way, Detective Pikachu is going to be hyyyyyyype.
  • I have a hard time believing the idea that more player visibility won't increase new player retention. If I'm thinking of going to an event, my likelihood of going increases the more people are confirmed attending. If I have to pick between a gameda…
  • The whole thing is kind of a sidetrack anyways. I think having a visible population will feel good, even if it may not actually do anything. And I don't think being able to hide so you can do contentious quests (shouldn't confrontation be something …
  • (Quote) Yea I get that, but I've also never felt pressure to get involved when I don't feel like it. Like if I just want to log on and drain orrery, and the 'wider community' needs or wants me for something, I have no problem just doing what …
  • I'd ask the other side: what does it benefit to have the people online hidden? I only have the Gem because I don't want my location so easily visible via Thirdeye. If that location portion was removed, eh... who cares if someone knows if I'm online?…
  • I like both Ani and Xenthos' ideas. I have both the gem and the mirror.