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Synl

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Synl
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  • You can own/wear all the brooches for all the buffs. What you look like is determined by the first costume in your inventory. So I have a couple of brooches, but look like a Savage cause my stole is the first item. Etc.
  • Make AC fully functional. I know it's a big project, but if combat is a focus (which it may or may not be, dunno), man, a proper AC would go a long way to getting people to try out combat.
    in Final Plea Comment by Synl July 2019
  • It's really hard to convince me to switch sides when I've invested a significant chunk of money in my character. Full benefits retirement or tying artifacts to accounts instead of characters would go a long way to increasing alt-itude. So yea, that'…
    in Final Plea Comment by Synl July 2019
  • I would say that if you reduce the number of times they occur, you risk increasing burnout because each individual timequake becomes more important. The nice thing with the amount we get is no one cares if we lose one. Whatever, we'll get the next o…
    in Final Plea Comment by Synl July 2019
  • OG choke (room wide aeon) was in the game how long before it got removed? :P 
  • No it's not. He said let's see how this big round of melding changes go. It's too many changes to say what happens next.
  • Mirroring is going to seem problematic unless you go more hardline with it. Like Enya mentioned, compare bleeding in one org vs another. Or poison damage vs excoro (different resistances available). 

    At the same time, though, you have to…
  • (Quote) 1. Yea that's fine. The game has a different goal, no worries. I already said I just prefer mirroring because it gives competition meaning, and recognize that of course it can lead to the game being boring for others.

    2. Yo…
  • (Quote) 1. If the abilities are the same, would it not be -more- important how well you use them to come out on top? If you and I have access to exactly the same firearm, our accuracy comes down entirely to our ability to aim. As soon as you change…
  • (Quote) Eh, it's only partially about balance. I mean, yes, balancing is easier with mirrored skills. I don't agree that reducing combat to a numbers/tactics game is a bad thing though. Whoever uses the abilities best is true competition. To …
  • (Quote) First part is flavor, which it is an rp game, ok.
    Second part, I get it, but I dunno, is that different from someone melding Nil, etc? Like, is a player being a strong melder a reason for not having equal allowances in what is an…
  • What is the downside (other than 'muh rp') to making everywhere terrain-able? Is that something the code allows? Seems easier than coming up with special allowances.
  • Just make all the potions give the new org affs on the next hit. Remove pyrotoxin and mactans. Ties into them being made with elemental essence, too. Done and done.
  • The difference between Ebonguard PB and other PB is nightsweats, with, which bleedout active, would be 300 bleeding in the one instance you could get nightsweats to tic while bleedout is active. Difference between 1.5 and 1.8k bleeding doesn't seem …
  • I'd prefer it to the other way and we remove the poisons. Not a fan of more things to tweak in the sake of balance. 
  • (Quote) Regarding this and the rubble post earlier by Shango: my current take on this is that ALL the effects are being changed entirely to act one way. Ie. pull people into the meld, build specific aff. So no more rubble on the ground affect…
  • (Quote) Not about balance though. Basically Kalnid was saying 'Why do 1+1+1+1 instead of +4', an argument about cleanliness/noise. Your argument is 'Why do 1+1+1+1 instead of +3', an entirely different argument and one based around balance. T…
  • (Quote)
    I would say it's done the way it is for people who aren't trans. It makes no difference mechanically at trans to do it this way, while still keeping that excitement of 'Oh I got a new ability.' I agree it's noisy, but whatever, …
  • 1. Looks like Hartstone is missing an ability? They get SpiritGrasp instead of BT Swarm, Squirrels instead of BT Murder, and nothing instead of BT Spiders - looks like nothing is in place for Pathtwist?
    2. Blacktalon doesn't have Meld listed. W…
  • 1. That is a real problem with trades, the saturated market. I don't feel you can make trade money unless you own a shop. So basically you go a trade because you enjoy designing, which is a good reason.

    2. Yea that's a real problem with m…
  • (Quote) I like every part of this. The closer the mirrors of the classes/design, the better. Excited for the end of the week.
    in Melder Revamp Comment by Synl June 2019
  • Was just talking about how BT is so laaaaaaaaaame right now. How's that there revamp goin'?
    in Melder Revamp Comment by Synl June 2019
  • (Quote) If the problem is that we want to not take things OOC and prevent inter-player resentment (I agree!), then there's no reason to mock ever, no?

    I mean, we all make mistakes, so I can understand that part. Kind of a different…
  • Isn't the point of open PvP area to expect PvP? If I'm walking through Air, I expect to be attacked even though I'm not enemied. Kind of the same for timequakes imo. I mean obviously it's nice if I don't but.... Not an expectation.
  • Sin. The l is silent.

    I was much more of an edge lord when I was in high school.
  • Rpwho seems like a strange feature in a mud honestly. Are we not... Always playing a role.....
  • I'm disappointed that's a dude and a not a gurashi-bug.
  • (Quote)
    I was not around and haven't been around in the past few weeks (vacation etc.), so I cannot speak to this specific incident(s?). But I have definitely been around to see Dei, Yendor, Tarken, Xen, Ena (specific names because spec…
  • I don't participate in the system at all, but see no issue with double triple dipping. People contribute to the game ooc and ic, they make the world feel more alive, they get incentivized to stick around more. All wins. 

    Seems if the form…
  • Don't shame the fae!