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That's a good point. The discussion falls apart a bit because this is a weird business where the customers talk more about saving the business than the actual business owner. If my customers were having these kinds of forums, I would …
1. Data helps to show HOW to correct a problem. That is why it's important to have it before moving on. Otherwise, what are we trying to even fix here? 'More novices', ok, how? Is it a problem of more novices JO…
If I ran my business on gut feelings and hunches alone, and not actual metrics, I'd be, well, out of business. Can we please get past this idea of us vs them? Literally just asked for data to help pinpoint the problem, get told that I'm on a secret …
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I would like to see the sources for these. Or some kind of data gathered. Not saying it's not correct, but there's no sense in looking for a solution if you cannot first identify a problem. So. Could the admins confirm/deny any …
I'm all for cutting down on OOC clans, or removing them. I definitely see and am 'guilty' of using them to find tradesmen etc. That said... there is no solution here. Because the admins aren't going to start policing and shutting down OOC clans. So.…
Or they have a serious present addiction and got in way over their heads and now have too many credits so bought a largely pointless artifact because hey, IRE already has my money. Damn presents.
The conflict makes for fun times. You should WANT to get caught - at least, that's why I would do those quests (if I wasn't terrible at questing). A huge part of Synl's story is his love for the enemy and how it made him go from Glory be to Glomdori…
Isn't the whole point of controversial quests the potential for consequence, which is a key part of the roleplay and immersion experience? It'd be so boring if people didn't react to it... You're just doing some variation of a basic puzzle otherwise.
Ikon battles run the same problem as RL TCGs and encourage a pay to win environment. All conflict should be resolved through the use of the emote syntax exclusively.
Artifacts should be tied to accounts and not characters so I can freely reroll as a Nihilist without having to entirely abandon character story. Crucify is so damn metal.
The way I would go about this is to equalize primaries and secondaries. So wicca for example is mostly good. Night/Moon are the problem. Tertiaries and trades are fine since they're equally available to both. So have a referendum where people within…
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I meant more like, in terms of inter-org balance. I thought that'd be obvious with my mention of druids, who straight don't work :P I guess I should've said Knighthood is a good skillset cause every org has it. Done and done. It's the…
Every class being simply mirrored is just good game design. Wicca, Warrior, Druidry are largely ok. It's Night/Moon or the design behind monks/bards where problems really arise. It won't happen, and I understand it wasn't the point you were trying t…
I guess I have trouble talking about Glom abilities because I think synergy is a good thing that should be added to more orgs. Not taken away from the orgs that currently have it. So like, I'd rather talk about how Celest and Seren can get some kind…
But whether something is underpowered or overpowered is a statement of its relation to other skills... so.. Ok. Anyways, what would you like to see added to other orgs to increase synergy? Specifically Serenwilde and Celest seem to be the odd man ou…
I like this idea. I would only change the org limit from 3 to 4. I still dream (and work in-game... well, when I play...) to realize the beauty of forests vs. cities.
Would it be possible to code in a system for alliances? Org leaders can choose to join an alliance, than have stuff like Alliance Who, Alliance 'Ranks', etc? Keep all the current roleplay of the various orgs, but with the fluidity of a changing syst…
The Brazier I could understand, since it still does 99% of what it's supposed to. But the charm/socks were bought specifically for their (ab)use. This is not a moral judgment - you should of course buy things that make your life better. But if that …
There might be a more general place for this, but these artifacts being changed: will their owners receive a full refund of costs paid? Ie. Credits paid for the charm/socks, full wonder crystal return on brazier? I've seen it in other ire games when…
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But... any punishment, if you make it one where people care, is also one where people will care negatively. Like, that's just the way things are. I'm down for completely removing all essence loss everywhere, and even other kinds of lo…
1. The timed window proposal is horrid for anyone who argues the 'obligation to defend' point. Personally I don't mind it, since I'm in the 'I'm going to do what I, the player, wants.'-camp. But for those who claim that they're going to put their ch…
The big, and really only, downside to timed windows I see is that not everyone would get to play with everyone. Like if player 1 and player 2 live on opposite sides of the world and like to pvp alongside each other, a timed window would restrict fur…
Would it be possible to add conglutination for those two areas? Seems that you can't have it enemy properly unless you have it flip org tags under specific circumstances. Which may be doable ala Night Maeve and Moon Maeve?
Another thing is to remove the harm from losing things. So when you lose smobs, you don't lose out on power. But the winning org simply gains power or resources. Increase essence gain or whatever for pkills, and remove loss on death entirely. Losing…
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Everything you said is very obviously true in RL. Life has a sandbox element to it, you can activate engage and target other organizations property and other people, you are responsible for acting in a certain way because you can choo…