First take: it would suck to lose Glomdoring, but as a player I recognize concentrating player populations into three orgs is better for the game long-term, and would come to terms with it. That said, I'm also not a long term player in the same sens…
Could quickening be used first in order to recover in time to wrack? What is the power cost on each ability, ie. Is that even possible? What is the demon afflicting with during this time, ie. Could you force sip (doesn't luci give dominate?), Excruc…
I was wandering about Capricorn, one of our melders did have it melded. Don't know about other spheres. But also didn't immediately attack anyone who came up. The only people I remember attack were people who actually uprooted nodes and at that poin…
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I'm not. I'm saying players hate it when they DO steer us. Admin-enforced alliances is ok, but man, just wait in six months when you see the rant threads pop up.
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As much as I love GlomSeren as a duo, here's the reality of what this will lead to: 1. 2 of these alliances will team up for an event. And the next event. And oh look, we're friends, don't betray us! 2. 'How dare you ally wi…
I actually want to move away from the idea that bleeding is overpowered or needs changing because of excessive synergy. Instead, bleeding seems to be fundamentally different from how affs work in the game post-overhaul and exists in its own weird de…
I would say the bigger problem is the character is more than a set of abilities. Some kind of ability to wipe the slate clean and start in a new org. Or just transfer artifacts. That'd be ideal. If your character has existed for 15 real life years, …
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1. In theory, yes. In practical terms, though, what workaround is there? Glomdoring gives the first six villages to its allies, then takes the next 3. That's still 5 villages for the other orgs to have with no competition. And, those …
The deleting orgs/changing alliances systems seem silly to talk about because we know they won't happen. The former because... come on. And the latter because it would either need to be actively policed by admins or be entirely reliant on the player…
I wasn't here for the combat overhaul, and I'm sure there are reasons for keeping it as is. Not the least of which is how it is tied into so many other abilities. That said, it seems odd to me to have this one affliction that just has its own curati…
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If you just want people to change orgs more freely: make it easier to change orgs. Tie artifacts to accounts, not characters. At least, that's the only thing preventing me from changing orgs really. My characters RP simply won't fit a…
Well, the numbers advantage, not really sure how that gets addressed outside of people just changing orgs themselves. What do people want to see change regarding numbers? Innon said people should stay out of conflict if the numbers are heavily weigh…
Well, that's why I think changing it entirely to work similar to other afflictions, while a bigger project, is a good step to take. The blanket start can just be that abilities that just 'tack' on bleeding can instead do more damage. Or give hemo in…
That works on the surface for group shenanigans, but my concern is that it doesn't actually remove the "vitals synergy of Glomdoring" that is being complained about. It still affects vitals, Glomdoring still has extra synergy with it. So. Where does…
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Well, why can't it be changed to work the same as timewarp/temporaryinsanity in how it stacks/is cured? Just make it a ice cure or a slush cure instead of steam etc. Mirrored abilities is the best way to ensure balance across or…
If one of the big issues is bleed, why don't we talk about changing it to act more like other affs? Have it be cured by one of the central cures, instead of clot/chervil. Make it go up levels like timewarp/deathmark. Each level adds x damage taken w…
There are warning signs that typically show up in cults. Among these you'll find things like a slavish devotion to the group that denies critical thinking or seeing things from other points of view; an "us vs them" mentality; whenever the group is c…
I suggested it earlier, as a spitballed remark, but what if timequakes weren't tied to orgs at all? Thinking something along the lines of a team sport. Draft your team from whoever you want across the Basin, then only the people on that team get the…
Want to bring up my hard-cap idea again, by itself. What's wrong with it/poke hole sin it. It doesn't resolve the problem of participation, really, but it does make it so one org can't just constantly steamroll. If you win wildnodes, you cannot go u…
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I don't feel attacked. I understand of course how it would be seen as a personal statement. I was more hoping satire would help highlight the inherent ridiculousness of the idea that 'the people who support the status quo' somehow wan…
Alright, you got me. I purposely derailed this thread because I tie my self value, as a real person, to how much the organization my character is in accomplishes. My ultimate aim, despite investing an unreasonable amount of money into the game, is t…
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1. The problem with an alliance shift is that you just lopside another alliance. If a single org is the problem, then the solution isn't a shift in alliance. It's... something else. Like mechanically locking conflict so only orgs who …
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Recognizing there is a problem is not the same recognizing WHAT that problem is. Yes, there is a problem with game numbers. That is as easy as comparing the WHO between two IRE games. I believe it goes Achaea, a HUGE gap, Aetolia, Lus…