Admittedly, I don't see where the admin have brought up anything related to what Enyalida said prior to her comment here. I figured it was pretty obvious that whatever the admin say on envoys is still not final until they make a thread about it sayi…
My initial suggestion for all delayed cures to retain that mechanic, though I'd prefer we either make all ice cures delayed or none of them for simplicity.
Ps still formulating thoughts at work, will reply later re: whole thing
Ah man, the reason why I leaned towards more cutting than blunt is because 4 (3.5 technically I guess?) of the 5 specs use cutting, so I figured they'd benefit more from having more cutting unique affs.
(Quote)
Yeah affliction hits do damage. That's a bonus of 1handers. 2handers (theoretically) should make up for it by having access to higher wound rates / effects to make up for it.
RE: delayed cure in afflictions - that depends on the affliction. I'm currently leaning towards maintaining the status quo - whichever affs were delayed cures will remain delayed cures. Instant cures will remain instant. Further, some of the wound e…
I found it easier to find a job when you don't reek of desperation.
For reals, when I was fresh out of school, it took quite a while to get a solid job, but once I had experience and knew that I had some worth to an employer, i…
Just fyi, I've been working on skills for each spec based off the previous thread's version. I've already gone too far with it, so I want to get it out here and get some feedback before moving onto this new version.
Sorry, I mean "add another person like blahblah (we all know who) who only does things when having a huge advantage or no one being there". I figure that was too much a mouthful.
If for some reason the death timer isn't enough, a scaling debuff can also be added as well, IMO. I'm sure you'd be less inclined to raid if you had 1k hp max as soon as you entered enemy territory for dying 5 times in a row, etc etc.