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Shuyin · The pug life chose me.

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Shuyin
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  • Okay so I finally took the time to go over all of the specs from the latest version of warriors on the spreadsheet. Here is some feedback:

    1. DamageSkull doesn't seem to be located within any of the specs. Is this intended? If n…
  • Baelor told me to suggest this due to how awesome the racial overhaul thread is turning out:

    Cameo Level 2:
    -Reduces racechange cooldown to once per IC day (down from once per IC month).
    -Natural upgrade to changeling c…
  • Admittedly, I don't see where the admin have brought up anything related to what Enyalida said prior to her comment here. I figured it was pretty obvious that whatever the admin say on envoys is still not final until they make a thread about it sayi…
  • This is a more elegant solution than weakened limbs. I like it.

    I agree with Lerad that if this went in, we wouldn't need debuffs for weakened limbs anymore and can go back to the previous broken limb proposal.
  • Changing those skills to mutilated invalidates the reason why it was changed to begin with.

    If all ice cures are being delayed, the antistand effect of broken leg needs to be downgraded. It would definitely be too much for all these skil…
  • (Quote) I think I'm going to lean towards making all ice cures delayed so that we can get nice stacks going with warriors.

    The problem with this will be broken legs / arms, but after discussion with envoys, removing…
  • Afk in your manse and don't have shitty perms. If you're not in there, fair game.
  • Actually with the removal of ecto I don't really see as big of a concern with crucify. Also I figured the nihilists would change it anyway.

    I get the idea though.
  • Gg bigmouths
  • My initial suggestion for all delayed cures to retain that mechanic, though I'd prefer we either make all ice cures delayed or none of them for simplicity.

    Ps still formulating thoughts at work, will reply later re: whole thing
  • Ah man, the reason why I leaned towards more cutting than blunt is because 4 (3.5 technically I guess?) of the 5 specs use cutting, so I figured they'd benefit more from having more cutting unique affs.

    My proposal already incor…
  • (Quote) Yeah affliction hits do damage. That's a bonus of 1handers. 2handers (theoretically) should make up for it by having access to higher wound rates / effects to make up for it.

    The 20 wound level was something…
  • RE: delayed cure in afflictions - that depends on the affliction. I'm currently leaning towards maintaining the status quo - whichever affs were delayed cures will remain delayed cures. Instant cures will remain instant. Further, some of the wound e…
  • Yeah that wasn't clear. It would be separated between left and right, like now.
  • Here you go, excuse the length.

    Warriors Version Shu

    BOLD ANGRY DISCLAIMER:  The numbers presented in this proposal are purely theoretical, do not take any suggested values seriousl…

  • You guys know debuff can include things like +200% increased damage or -10/10 resistance to X.

    It's a very broad thing, we can make it work.
  • Let's just do scaling debuffs. Griefers stop griefing when they instadie the moment a novice sneezes on them.
  • I can do end of week. I just got bills to pay.
  • Ah, the monthly meltdown.
  • I found it easier to find a job when you don't reek of desperation. 

    For reals, when I was fresh out of school, it took quite a while to get a solid job, but once I had experience and knew that I had some worth to an employer, i…
  • It's on my own spreadsheet, I wanted to get it all done before putting it up because it's all supposed to be taken as a whole.
  • Just fyi, I've been working on skills for each spec based off the previous thread's version. I've already gone too far with it, so I want to get it out here and get some feedback before moving onto this new version.

    Not particularly keen…
  • Sorry, I mean "add another person like blahblah (we all know who) who only does things when having a huge advantage or no one being there". I figure that was too much a mouthful.

    It's dull.

    PPS no orgs are ever completely empt…
  • Oh god let's not start killing loyals when no one is around. That's diet conflict.

    Lame.
  • Could have been curios
  • There are two conversations happening right now:

    1. Too many penalties for raiding. This should be reduced and changed to something else to discourage constant raiding.

    2. No one fights when the…
  • Lol, if you're looking to encourage people to fight when they might actually lose, no amount of mechanics will ever make people braver.
  • If for some reason the death timer isn't enough, a scaling debuff can also be added as well, IMO. I'm sure you'd be less inclined to raid if you had 1k hp max as soon as you entered enemy territory for dying 5 times in a row, etc etc.
  • Increased death timer for every death in enemy territory within X time. 

    All fixed.
  • Looks like the goon squad is gonna be a bunch of furries.

    I like the intent of this new system a lot, but the details definitely need to be ironed out.

    IMO, all the high perks should be equally great -…