Again, guilds built on a foundation based on your class skills isn't particularly deep RP. I would prefer that characters find meaning beyond the ability to spirit bond trout. With that in mind, I would prefer…
I don't agree with the implication that guilds form the basis of most roleplay. RP is more fluid than that. I'm just saying that covenant improvements are only a bandaid fix to the population spread.
Do we need guilds though? There's nothing a guild offers that you can't get somewhere else. You don't even need to belong in one so long as you are party of the org. I've seen clans bigger than some guilds too. If the entire basis of your roleplay r…
Well that would make the game even less exciting than it already is. I'm just saying if we ended up having to overhaul combat, demigod powers, construct conflict, and more, I think guilds should be too.
I agree with Lerad. It would be more worthwhile to study whether there really are too many guilds or people are spread too thin and then more...thoroughly restructuring guilds as a result of that instead of yet another bandaid covenant fix.
I don't want to quit orgs or do anything significant as a result of having grown disenfranchised with the establishment or getting super bitter about events or people. Especially after …
Well, i won't even get started on easy counters. We'll be here all day.
Also you missed the important part about static - the stun. Room movement isn't new and doesnt bother me much. But the stun makes regrouping rougher and buys time for…
I mean, if it will make you all feel better, we can rehash why hekoskeri/reality/ectoplasm/crucify/shadowtwist/destruction etc etc is overpowered, and I'm more than willing to derail the thread over it, but until the overhaul, there is literally not…
1. Lock down the primary target (melder) first, then lock down the...playmaker. This is usually the guy who calls targets, or saves everyone, or kills everyone. Killing that guy will help a lot. The problem is that he's usually really good, so ymmv.…