So, I made a comment on one of the special reports about this, but it's something I've been occasionally thinking for a while now. Maybe we should just adjust the dust balance down to 1s base. There's a lot of strong afflictions on there, and 'dust …
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I don't actually use mantakaya spit as a Warrior as I don't like the unreliability, nor do I think it's necessary. Institute relies on a beast for Shatterplex->Timequake, but that'll hopefully be changing. Not sure what other guild…
To elaborate more on what I'm thinking, what I imagined/am envisioning for monks right now, is that their major affliction pressure will come in a killer stance burst, which they'll use to stack the afflictions they need for their hemorrhaging boost…
The spitting issue is one that escape all of our (envoys) attention in the final design of hemorrhaging. I still think hemorrhaging is the way to go, though as always, further tweaks are needed, both to hemorrhaging and various other monk things. Ke…
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Ultimately it's intended. For example, the report 907 decision: "We don't want to do anything drastic that means colossi are needed or become preferrential to ship/space combat. We will make colossi absorb some of the damage caused by…
Lately I've been letting my buffer build up so much that Mudlet crashes and then I realize I didn't save the logs (or my script changes). But I caught a few wargames logs before that happened this time.
This theme keeps cropping up with current monk's design, and I think is the largest issue: They have no way of getting anything specific to stick from one form to the next. Bleed is clotted instantly. Haemophilia you can focus away. Ice afflictions …
I don't think the problem is necessarily flat vs %. It's that you can clot instantly and then the only way to actually stick the bleeding barring haemophilia is to drain a target's mana to 0. This creates a lot of awkwardness when the bleed/bruise s…
But I like it, and always thought Hallifax could use something like that, though it's never been a huge priority with the various other ways to get information out. I feel it fits the city rp…
If you're on Mudlet there's a mapper inbuilt. You might need to go into Settings -> Mapper and download it. If you're on another client hopefully someone else can help you.
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You clearly have a different definition of slowness than the rest of us, as you've been most communicative admin from big to small stuff probably ever.
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You're calling this an exploit and comparing this to murder. I don't agree at all, and if you're being hyperbolic I don't think it serves your argument well.
There is no crime involved here. There is no bug involved. …