Magnagora has been pretty consistently strong for a while now. I think being basically 4v1 actually helps there. You guys get plenty of conflict so you have lots of activity.
Gaudiguch, though it could be in the same position, doesn't act…
Basically astrology spheres. There's lots of ways to get up to 8, but not a lot of buffs that go to ten, but astrology spheres do. So on a good day you can get to 10. Note there's no mana sphere (yet), so you'll have to be a caster.
A good warrior can build wounds really fast, and will always outpace wound curing unless you are actively hindering them. In groups this is exacerbated and they can drop someone really fast if left alone.
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No comments on Pyromancy, but cloudcoils were never viable beyond people not curing properly/having bad anti-illusion. Once systems caught up, cloudcoils stopped working.
Bibliophulax Aristos Teknistos Portius Windwhisper, Megalokalos Niketer Tarochos says to Ino, "I guess you could say that for the purpose of your culinary education, this was a phruitful event."
My wishlist: - A way to test skills and artifacts that you don't own. - Let everyone view pending reports (but not draft reports). - Appoint envoys by org instead of guild (maybe).