I actually think the ice delay is fine if done right. Without an ice delay you might be in a situation where to make use of any ice aff, especially for the insta, you need either a large amount of ice aff spam to overwhelm their curing, or stun/lock…
I see some Nekotai skills have been adjusted. The greenlock has been effectively removed. Unfortunately with the DamagedOrgans change, I think Ninjakari can do the guaranteed greenlock as well.
Report 1188 has been officially approved, which changes the DamagedOrgan affliction. I'm unsure if the proposed monk design takes that into account. Here's the change:
Change DamagedOrgans to a heavy modifier. Change the effect to reduce …
(Quote)
It's tough to really say without seeing everything in action, but my initial instinct is to not have Nekotai be able to build more vessels than a TK, but be able to maintain a moderate level (4-5 maybe). That will help stack up bleedi…
So if I'm understanding this correctly, Creehai also gets the passive ignore parry from Kata. So with Creehai + Angkhai head they'll get a 100% reliable greenlock and can be repeated for 1p.
(Quote)
This is pretty much my position as well. For specifically the Stealth bonus, I don't mind that. Both Stealth guilds should be balanced with that in mind, of course, but I think it's largely monk primaries that are the problem. Eventua…
Anyway, I think monk damage is both significantly higher than other classes with less setup and cost, and high priority afflictions as well. This is most relevant in group contexts, which is …
I'm seeing roughly ~2500 damage a form without burps/shoulderguns. The bleed and affliction output is still pretty strong. I'll post some logs when I can later.
(Quote)
The justification, at least my justification, is primarily two reasons: One, bixes were by far the strongest escape mechanic in the game, with few counters. Two, that combat outside of org territory and revolts, etc. should be realist…
You can show up to a group fight and just spam web or damage and contribute. That can be fun, of course, but it can get repetitive and I imagine most people are looking for a bit more variety and to use their unique class skills, and if you want to …
(Quote)
People are willing to pay for aesthetics right now. Customization, pets, goop skins, stoles, etc. are pretty popular. It's hard to think about how if Lusternia had only aesthetics purchases things would work out. It's too different to…
(Quote)
The big f2p games rely a large pool of actually free players, with a small percentage that get invested enough to purchase things. That means making the game compelling enough at base to retain players and convert the small fraction w…
(Quote)
Not everyone can be expected to make good suggestions. We don't know how to run a business or a game, really. We don't even necessarily know what the main problems is. We can just try to help identify what upsets us and what we like. …