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We used to have threads for exactly this reason, complaining and ranting. But the admin felt that by eliminating the place for ranting, people wouldn't rant.
The point I'm trying to make is that nobody actually believes Deichtine is being sincere. Her comment is akin to patting someone on the back and saying, "well, at least you tried!" In a condescending tone. She doesn't actually mean it, nor is she ac…
I'm more interested in showing orgs that they can compete, and even if they don't have the numbers, they can still work on research, albeit at a slower rate. I'm not saying the admin should just hand anomalies out, but …
As I was saying. I think it's important to get everyone on board with anomalies before we start trying to change things around. I don't think it's acceptable to start tweaking things when only a fraction of the game is able to have informed input fr…
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I didn't say you opposed it. I meant "you" in a general sense.
Where I'm coming from is this thing where many of us have explained that we're really interested in having some sort of way to get anomalies for less-populated …
I just don't it's unreasonable to ask for org-only anomalies. The only real reason to oppose this is because the person opposing it don't like the idea of something the person opposing it can't get.
And frankly, it's not really partisan to think that it's acceptable that the top org occasionally fail at something it can't just pour money into. If you forget to upkeep something because of human error, you deserve it.
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I'm approaching it from a partisan view because some unspecific orgs are approaching it from a partisan view. If some specific orgs are going to lock out other orgs from ever being able to participate, don't be confused when the secon…
It would be cool if we could focus on making sure lower population orgs are able to get anomalies before we make sure the higher population orgs are able to afford higher research.
I appreciate the fact that the admin are trying to get us interested in the upcoming timequakes, but at no point do random attacks on players or moving them from a "safe" place to a dangerous one breed interest.