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Saran

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Saran
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  • Conceptually, I'm quite a fan of Stardock tbh.

    While it breaks away from the ties that each of the MKO guilds have to a specific city, and has a connection to a specific class. The idea of a guild that has three coded factions w…
  • I suppose my response to Azus is that... This isn't new, this isn't something that hasn't been said before. Covenants were made in response to the last time this came up, I think collegiums were also created in response to one of these threads (whic…
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    Sorry, just read through a lot of that and my mind was going...

    If the Moondancers had the numbers they could have clans with almost everything you mentioned dedicated to each of the aspects…
  • (Quote)
    Perhaps the people arguing for developing more things for covenants and against complete merging of guilds should provide arguments for how the former is distinct from the latter?

    Realistica…
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    I feel the need to point out that what you are saying seems to be in line with what some of the people discussing this issue were saying previously only to change their minds over time. (I.e "oh we just need more play…
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    I feel that you may have missed a point here. I'm not sure about your personal location/log in times, but if you're seeing more than one other person in your guild at the same time regularly, you're potentially in a b…
  • To expand a little... small is a relative thing, it's a perception thing. Logging on regularly to no other guild members, not being able to do things because no one is around, they create the perception that a guild is small.

    So…
  • I'd define it as small enough that you can have guild leaders that are inactive but not replaced because there simply aren't any replacements. Needs for the other positions vary depending on guild structure. 

    For the …
  • (Quote) I have to ask.

    What meaningful difference would you see between closing a guild and incorporating their skills into a different one?

    I ask mainly because the immediate thought that…
  • More generally.

    This discussion is something that has been happening for years, like... I think the first time it started popping up was 2007-2008.

     

    It's been potentially five years of this coming up every 6-12 months with the …

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    I'm slowly reading through this, but this does look like it's something that's going to need to happen. But there is the issue that the things that we need are more people to just be able to do things. I moved rather su…

  • (Quote)
    Liked mainly for the variety it would bring. GW2 has a few features such as this that make events/quests/games really entertaining and I guess engaging. Though this could be a tangent from the thread...
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    I would like to see some perhaps what sort of things the orgs would focus on. As an example right now, the bleeding in Glomdoring is something that seems to pop up from time to time.

     

    Whether this …

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    Except that the issue that at the least I have with is, is that I don't feel like that design has been achieved. I feel more that I'm a walking garden, not the Serenwilde. If it did there really wouldn't be an issue.<…
    in Wildewood Comment by Saran July 2013
  • (Quote) That's a terrible point, especially when you consider personal sacrifice in the scope of Hartstone rp. If the Wildewood were more in line with the theme of the guild I could see various rp opportunities for the two factions to d…
    in Wildewood Comment by Saran July 2013
  • (Quote)

    I feel that this actually steps even further away from the Hartstone theme.

     

    The other option is that if to avoid personal memories could be to write them so that they are implied to be from someone or so…

    in Wildewood Comment by Saran July 2013
  • (Quote)

    I thought it was more like...

     

    You have flame afflictions as a category with like... singed, burned, on fire, charred, extra crispy.

    And generally you might be able to access "singed" or "burned", b…

  • Oh, another question, how visible will this be to the players?

     

    While direct input such as designing the afflictions and synergies I feel would be out of the question especially given past experiences, It …

  • A probably poor possibility I thought of while going to get lunch. This would be along the lines of the sap containing memories but also weaponising them against their enemies.

     

    Faint emerald light sparkles within the jagged carvings…

    in Wildewood Comment by Saran July 2013
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    I feel that the discussion needs to continue, and at the very least, I still feel that the flowers remaining as flowers just feels awkward and wrong.

    Changing them to roots, or berries, or fruits, or carvings (which wo…

    in Wildewood Comment by Saran July 2013
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    Yes, depending on whether there might be resources for smaller things it could also be in some way beneficial.

     

    Like if the envoys took a breather from combat changes because they would ultimately be point…

  • Aaand, just saw the combat overhaul thread so it looks like this might actually be the perfect time to discuss this.
    in Wildewood Comment by Saran July 2013
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    One of the bigger things that is raising a flag for me is actually from "Ask Estarra Vol.3" which dealt with ackleberry and showed us a map of the forest, could be a joke might not be, that had about a third to a half o…

    in Wildewood Comment by Saran July 2013
  • (Quote)


    I would have thought that wasps and locusts would have a thematic connection to the Blacktalon as wasps are part of Crow Druidry and weren't most of the "creepy crawlies" of the basin created by Viravain, offering a lin…

    in Wildewood Comment by Saran July 2013
  • (Quote) Yes, but that is the base of the skill. We have perhaps the deepest bond with the forest and are effectively walking representations of it. I quite love that aspect of it and have enjoyed playing with that, if I didn't I would h…
    in Wildewood Comment by Saran July 2013
  • (Quote) My main response to that is that if I do then there is one maybe one active Wildewood, though they might not be sticking around much longer and if they do leave then there pretty much aren't any.

    So, however…
    in Wildewood Comment by Saran July 2013
  • (Quote)
    It really isn't, and I would like to see you actually make an argument to counter the one that these skills feel thematically inappropriate to the people actually using them. I am quite serious when I say that it some…
    in Wildewood Comment by Saran July 2013
  • Two distinct things.

    Presentation: 
    Treehug is a very physically presented skill. Garland walks the line, it looks like a physical skill but hints at something more in the 2nd person message and also references how the…
    in Wildewood Comment by Saran July 2013
  • (Quote)

    Yes, it's also not how our characters really interact with the world which is the most important factor here.

    And yes it is also irrelevant, I use physical to describe the fact that many of the afflictions and e…

    in Wildewood Comment by Saran July 2013
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    Yes and no. The spiritual is entwined with the physical, but they are also distinct as well.

    This is mechanically reflected in afflictions. There are afflictions that affect your characters mental state, there are ot…

    in Wildewood Comment by Saran July 2013