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Saran

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Saran
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  • (Quote)
    I think Elcyrion as well. I think this could be an example of mechanics limiting the Elders. Still, I think it's the majority that have elder concepts limited to a single org, and just expanding them beyond orgs would…
  • In fact, affinity makes mortal civilisations a hard limitation on Elders. 

    Elostian's order originally drew people from all over the game because his teachings did transcend the limitations of just one organisation. However, now…
  • @Lerad: I would suggest that your post highlights primarily that Elders exist in relation to orgs rather than independently of them. 

    Elos…
  • (Quote) This is not exactly correct...

    In the current context of the game the gods are extensively tied to their orgs, but prior to affinity the relation of players to them was indeed more focused around who they ar…
  • For some reason, the more recent comments have made me consider the relationship between humans and animals.

    Especially when you consider domestic animals. 
    We control their lives. 
    Often their ability to rep…
  • Another comparison that occurred to me is actually Dynara and Magnora. They are Gods in my mind, they are Creation and Destruction. And they are so tightly connected to these forces of Lusternia that when they left it, the ability for true creation …
  • (Quote) It's an interesting question. I suppose on some level it's a more instinctive/feeling thing. 

    The Discworld gods are very interesting for example, they feel like gods. Their entire existence is based on the …
  • (Quote) And if humanity were to create a sapient life form, we might appear as gods to them. Just like all the stories of advanced civilisations encountering primitive ones and subsequently being worshipped as gods. 

  • (Quote) Again, I'll just draw it back to the Elder Wars books, if it's an awakened spirit then it was created by Dynara, Mugowumpois states this like it's a commonly known fact. So what Sister River and Old Man Rock were awakened from a…
  • (Quote)
    However, this is also a thread regarding perspectives on the elders. I would define Dynara as a Goddess due to her ability to create things from nothing, but the elders seem to float more around the level of Vernals w…
  • (Quote) But the sun would, and the moon, and shadows, and plants (though not painted), and lava, and fields, and forests, and rivers, and possibly the weather.

    My reading of the last line of what I quoted from the B…
  • Those beings would not exist, but the world still would.

    The Book of Tae shows the creation of rockeaters. 

    I blushed and squeezed Bolli’s ears. I know I am uncommonly smart but it’s embarrassing to ha…
  • Book of Orlachmar.

    "So we believe. The essence of the Grue was never destroyed, even though its physical body might have been. It rose again as the Bluegill Moll. A century from now perhaps, he'll rise again, this time in a n…

  • (Quote)
    No, the elders are specifically incapable of creation. 

    The awakened spirits are just that, spirits that were awakened from a pool of existing essence such as in the moon, the sun, as well a…
  • Story, mechanics, etc. For example, shrines seem mainly used as focuses for the power of the elders and their orders. Altering the presentation of them could enhance this, for example Xyl might have had some arcane apparatus and shrine powers might …
  • I'm not saying that the precursor race style that I see here is a negative, it makes them different and unique within the iron realms. But I would say that it'd be better if it were more fully embraced. 
  • (Quote) True, but I feel that the aspect that people often dive into is the aspect that makes them mortal, not the one that makes them gods.
  • (Quote) Have to really disagree with the comparison to Greek Gods, while yes the aspects of them that are imperfect are fair, these comparisons also tend to forget the ties those gods had to their domains. Poseidon is god of the sea, he…
  • Yeah, I've tried IC but the only gods that I've ever really liked were Elcyrion and Elostian. This wasn't because of their being gods but with the interactions that were closer to that with a mentor. I haven't really interacted with Hoaracle much bu…
  • It seems like in the Book of Clangorum that Maeve was created, then the Great Spirits were bound to the forests, then Sun got upset because he wanted to fight more directly, which resulted in him being harmed and requiring the elixir to heal hi…
    in Jojobo Comment by Saran November 2013
  • (Quote)
    If nature users worked like the other classes I imagine that the Sun Druids would have jungle powers rather than the current forest based druid set, but Sun being as egotistical and self-centred as he is doesn't reall…
    in Jojobo Comment by Saran November 2013
  • Yeah.

    My understanding is that it's pretty weird and complicated...ish.

    The Fae(lesser and greater) were bound together and that formed the Maeve. At the same time the greater fae OTPs were formed and …
    in Jojobo Comment by Saran November 2013
  • If it doesn't already, they really should offer a blurb.

    So the flow would be that you get a listing of cities and their very impressive titles.

    So...you have your listing

    Th…
  • (Quote) I'd say that works better than just indoor urban. As for forest vs trees, that would depend I suppose on the design of the homestead.

    For example, I would imagine a small grove surrounding a large tree, with…

  • (Quote)
    I heavily disagree with the idea that just having a guilds skills means that you are representing them. 

    As has been pointed out there are already guilds that are heavily di…
  • Looking at the default of urban indoor...

    That is the biggest turn off for me. My character is a druid, his guild hall is a hill with a cavern hidden below it. He'll argue that the true path of nature is one wher…
  • My two comments.

    Allowing players to easily switch back to their guilds class would help promote maintaining that class, this could be achieved by not putting a restriction on switching back while maintaining one on switching to…
  • Could someone maybe post up item descriptions and the attacks for the whips?

    While it's "only" 200 dingbats, I'm a bit wary of getting things that well... don't suit my character.
  • I'm just moderately entertained by this introduction. Mainly because I vaguely remember denizen resistances being added to make bashing more flavourful or interesting and now you can kinda pay to ignore that change...
  • @Maellio part of the issue I see is also that the caste has powers given to it that don't make sense given the broader picture of hallifax. Perhaps in an eff…