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Saran

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Saran
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  • oooh a Planar Orrery for artisans. An abstracted model of the various planes and bubbles, you can touch a plane or bubble to tune yourself to there and then your communications function as if you were there. The other idea was it lets you do see the…
  • @Tambador, oh what I meant was more, the crafting assistant is fluff (am a trademaster of two cartels who only really designs personal stuff for myself and …
  • @breandryn, oh this thread seems more "chance of entirely new things for trades" rather than patterns.
    Like globes aren't an artisan item at the mome…
  • (Quote) Yeah, that's another solution. It's just something I was thinking about cause we're going through nominations and it really is a cleaner way to deal with it in one referendum while also giving people more control over their voting.
  • Entirely not simple but i'd love preferential voting(well instant-runoff voting) as an option in referendums.

    Like, in an ascendant nomination thing, everyone could order all of the nominees and the result would specify who won through p…
  • The design commands if you want to go into it are below. We have a lot of pattern specific commands though so most of them will only be relevant to a specific design or trade. You have taste/smell for foods, outdoor is relevant for most artisan desi…
  • (Quote) While I would absolutely love more patterns, goop shouldn't be the way to do this. However, a goop cost to add a second tradeskill to a cartel (with or without extra slots) that could be interesting.

     (Please in Goldflation III Comment by Saran August 2016
  • @Estarra could artisans get "concealer" sprinkle a dose on a piece of furniture to hide it from the room? So the dropped description doesn't show.
    Nice …
  • not sure how good it is, but there's serverside sipping which appears to use vials, scrolls, and sparkle.
  • Having a vague mathing of it, if the goop cap is all you're hitting then it's like over two years to hit cubix without any other goop spending.
    If you get like 18k from presents spins, etc then it brings it down to vaguely equivalent to elite …
  • (Quote) @Quenoi you could probably use onGMCP for this actually, Char.Vitals should be sent every time your prompt shows up.

    If you store t…
  • @Tambador, I know. But calling functions other than onLoad and onGMCP don't really work right apparently when you're using packages. You likely won't notice…
  • Oh, also because it's the onLoad function that does it you need to trigger that to get the code going.

    It happens automatically around the same time as commune/city messages pop up when you're logging in, though that does mean that if yo…
  • AFAIK Nexus isn't actually working exactly as documented in all cases.

    It happened for me when I was trying to do what you describe in a package. The resolution is to write all of your code in the onLoad function


    You star…
  • Statues would be really cool, something more for artisans to craft maybe. (maybe, might be okay outside manses if they were required to have "statue" in the dropped for people to be able to identify them)
  • (Quote)
    The suggestion also specified a cost per entry to provide an ongoing drain. It also doesn't really introduce anything actually new. The mobs for the hunting/death obelisk suggestion all already exist as does a system which award…
  • (Quote) Might have already grabbed that one >_>
    in Typecasts! Comment by Saran August 2016
  • Another random idea, Manse challenges.

    You buy an obelisk(significant gold cost), drop it in your manse, then touch the obelisk to initiate a once per day challenge. (probably with a further gold cost to attempt the challenge which would…
  • @breandryn Should be Char.Afflictions.List for the list. Afflictions.Add/Remove show when they go on and off.

    There's a general list of the mess…
  • Would a marketplace significantly affect manses?

    You could put one in each organisation and players could list a limited number of unique things per day. Could function like a typical mmo trading post, have a tax on sales through the syst…
  • Where's my lol reaction? :cry:
  • Ooh, trophies. Not as something that you really spend money on directly, but maybe something to display in your manse?

    I mentioned achievement typecasts in another thread, but this could be cool as well. If you get the top duelling achie…
  • @Synkarin er... I did, then there were 50 posts about taxing organisations / players telling other players that we shouldn't create more things for players …
  • My issue is that my understanding of the problem we're trying to solve is that players have far too much money.

    We've got a reduced flow of money to players and an increased flow from organisations, but any attempts to discuss anything to…
  • That post really reads as "money doesn't exist for the benefit of the player, it exists for their org"

    Like, really if the only solution is "make the orgs drain the excess from players" then just make all gold drops transfer immediately t…
  • True, if the gold stashes from the guilds are consolidated and dropped into the org bank, then the org pays for the faction halls that's probably going to be a pretty significant immediate drop in the balances of all orgs.
  • So like... the south decides they don't like the current situation and raid the north with the express goal of making them use their discretionaries until they can't afford villages any more?
  • I feel a bit awkward that the gold issue is being used to address those concerns to some degree actually.

    There are people that don't like that orgs use discretionaries so now we're discussing a tax on it, there are people that seem to w…
  • (Quote) However, the context here as far as I understand is that treasure maps, curios, ur'traps, presents, the wheel, etc all won't be a factor in the system any more and will be sequestered away in their own little corner.

    Also a…