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Saran

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Saran
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  • That line totally shouldn't be covered by laurels.
  • Having run through the intro, it feels really brief. I think you could have a few more things added in there. Like score, picking a race, learning some skills.
     
    I'd probably second that players are also more likely going to be teaching tr…
  • (Quote) Yeah, again I'm orderless right now but it would be nice. Having access to those shrine powers would be handy, the domothean pilgrimage level addresses my desire for easier access to the seals, and it has benefits to everyone.

    Ho…
  • The goal is to make us feel like gods...ish which is probably why it becomes essence at that point. That said maybe instead of those being levels they could be "refinements".

    Maybe when you've got a certain amount of essence invested in p…
  • Oh, I nearly forgot my usual.

    We could always just release the final archetype as a demigod class that you spend essence on :P
  • @Tremula something like this?

    1 Sermon
    2 Cure*
    3 Protection*
    4 Celerity*
    5 Heal* 
    6 Sanctua…
  • I'd kinda like to see, at least, some of the ascendant powers moved down to a point that demigods can access them. 

    I'd also love, if we have a pvp overhaul, to see some kind of "support" system added in to the game. The nexus mecha didn'…
  • ooh, a elderbix one of the powers transports you to an *bix room dedicated to your god (with all the limitations of course) it has exits at the master shrine and any number of locations inside their godrealm?

    Maybe a room down from that o…
  • (Quote)
    I kinda have to disagree with this to a certain extent.

    People voicing their opinion can be an anxiety-inducing moment, more so in a public space where you then have to worry about everyone's comments about what you've sa…
    in God Blogs Comment by Saran October 2016
  • I figured it was going to be a wonderbook or wondertome.

    What about giving some of the personal shrine powers for @Eldanien's idea?

    C…
  • Oh, can mages/druids/wiccans/guardians get like craftable implements? I don't mind paying gold if I can have a moon staff... or a moon orb... oooh a moon chalice. Maybe an artisan thing?

    EDIT: With all crafted things, they would have to b…
  • If it were free and every hour I could entirely see people switching to their "bashing class" and then back again when they're done
  • @Veylis it's interesting, even though Aet would make you relearn a skill even if you have it on a different class once artifacts are factored in they are chea…
  • still hoping that the sixth archetype is tied into the epic quests, would be cool to go to the orgbix room and shift to that class. (imagining the hallifax class would be thematically all about programming/manipulating the generator and guns if thei…
  • From memory they also have lycanthropes which everyone can be, you just shapeshift after doing the thing to chose your type. was a pretty cool addition.
  • (Quote) If there are reasons for why other people should have access to things then they should have access to them, as I've said, the reason why I'd consider them for this is because the chems/woods literally exist because of the complaints …
  • Do they count for the family race tick? It's minor but it would be nice if they counted their real race for that, or like gave a half tick for being a living embodiment of your homeland.
  • @Xenthos that argument doesn't really work though, Woods/Chems were added to the game following complaints about melders kinda not being useful when you have…
  • (Quote) The main reason behind the suggestion is that Woods/chems were implemented following complaints that having more than one melder is redundant.

    When I'm a Wildewood I might need to switch because we really need a melder, wh…
  • Cause I don't want to pay 50 lessons every time and can't afford the artifact >_>.

    Would it be possible/cool for the melding and chemwood specs to be something you can switch between rather than something you flex?

    So lik…
  • woot! Now to learn all the skills
  • I'm hoping, haven't checked yet, that it means we can learn say... Hartstone skills from the Spiritsinger tutor
  • true, and I'm trying.

    But it's also because I was thinking about suggesting we construct ministry offices so it would be nice if they could do their work there.

    It's also making me think about other ways artisans could feng shu…
  • Could we have something, maybe an artisan ability which marks a room as an office? 
    I mostly just want some ability to check things that require you to be in the council room from elsewhere.

    Maybe you can tag the room if it has a cha…
  • It's entirely a convenience thing but, inheritance on defup configs would be nice.

    Like, if I can set a basic one for when I have druidry, which covers most of the things, then when another profile is set up you could base it on an existi…
  • Yeah, though personally I'd kinda prefer if we had a command to check. 

    Like, DIPLOMACY <person>, usable from anywhere and by anyone, it prints out a list of the persons enemy statuses that you would be able to see on honours and, m…
  • Not sure if a rave but, lol Australian money

  • Working through reports at work. Get access to the data
    for our phone system logs...

    in General Dissatisfaction Comment by Saran September 2016
  • Could we have the masterarmour thing for splendor robes? There's some designs that I'd like for me but that also could just be generally available robes