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Saesh

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Saesh
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  • You can't compare everything to choke just to get it nerfed.

     

    Especially now that I'm bringing choke back for the overhaul.

    in The foolishness of overbuffing kits. Comment by Saesh November 2014
  • I'll be honest, I stopped reading once the conversation devolved into partisan hackery, so I'm not entirely sure where the topic landed. That being said...

    1) This is not a particularly successful way to go about changing any gi…
  • If I may, I don't know if I would call a non permanent and relatively short cooling off period for a change voluntarily made  an inconvenience of the artifact, but an inconvience of the choice made. You're not mandated to use it, so I don't know you…
  • My life has been consumed by Dragon Age: Inquistion. I will see you all in a month. Don't break anything.
  • I didn't intend to drum up such a visceral reaction to farmville. Who knew you could dislike e-turnip farmers so much?

     

    I downloaded FF8 and FF7 for a trip down memory lane. Why was the materia system fun again? HOLD ON I…

  • Oh, I see what you are saying. I was thinking of something else. I'm okay with that.
  • (Quote)
    There is definitely a large quantity of farming/mining/resource collecting, much like EVE, which I just personally find insanely tedious for a "game." Some people enjoy it, which is great! I'd just rather eat the eyelids off my face t…
  • I don't know if an application rework in addition to the warrior rework is realistic. I'm on board with the first person wound affliction messages, assuming it doesn't impact warriors too negatively.  
  • (Quote)
    It builds character.
    • Native weapon: Giant Faces who choose the warrior specialization are terrible. Because they have no arms.
    • Can ROLL under obstacles.

     

  • The hope is that locks will be more strategic affliction stacking so that the lock afflictions will stick, rather than the current systen that is just a specific set of afflictions to secure the lock.

  • When I last touched base with the envoys, the general consensus was to remove cleanse as a cure and move the afflictions we are keeping (sap) to one of the cure balances. My impression so far is that no one really likes or enjoys cleanse as a cure.
  • I warned the havens the mortals were plotting our downfall. They are even so brazen as to advertise it on forums!

     

    P.S. @Drocilla

  • Thinkpad by Lenovo. It's their business line and it's built to survive the apocalypse. The quality of lenovo's customer service cannot be spoken too highly of, it's simply fantastic. I suggest an extended warranty, you can feed it to a lawn mower…

  • Be shady. Freak them out. Xerox your bottom. You're on your way out anyways! If they ever dug into my emails, they'd find countless GIFs of Nene Leaks and Drag Queens being sassy and wonder what I actual do all day.

    My dissatifaction:…

  • Warriors combat essentially boils down to salve stacking now and things aren't horribly broken, I imagine we'll be fine.
  • "This is a reminder that Envoy reports are open for the month of October,
    with a focus on Overhaul mechanics. For example, stuff like shuffling 
    affliction lists around for specific abilities, tweaks to affliction 
    effects, ideas for …
  • (Quote)
    If you have small adjustments in mind, there's an envoy process for that. Heck, if you really want a large buff and can justify it, there's an envoy process for that. I'm not here to dictate to you what you can and can't attempt to ch…
  • Ehh, even then it's iffy. I don't have the numbers, but it's a safe bet to say there are more healers than astrologers, yet astrology actually offers more in terms of killing capability than healing for PKers. They just reperesent wildly differen…

  • I don't. Ieptix might, I'll ask when I see him if he doesn't read this first. Though I will say how many players trans any given skill isn't much of (if at all) a driving factor behind how we change things. Too many variable to account for regarding…
  • The assortment of fear affs didn't build to any particular strategy (other than vestiphobia being annoying). As a result, we removed the phobia/fear related afflictions. In this example, "common strategy," does not mean, "good strategy." Throwing…

  • Players always finding flaws in our plans. And we would have gotten away with it too, if it weren't for you meddling kids!
  • Yes they can.
  • If that's what the envoys would like to bring up, we're certainly open to relooking at pretty much anything that is affected by the overhaul, though I would prefer that go through the envoys where it can be thoroughly discussed. I'm erring on the…

  • We haven't made it to beast curing yet. I imagine they will stay as is but we haven't made a concrete decision yet.

    The focuses will remain until all the afflictions have been transitioned to the new system, and then will be removed.…

  • I'm not really concerned with who gives or gets credit for any given change, only that the system to bring about change in a positive manner is working!


    edit: You could always use that system to propose changes …
  • Your premise that skills aren't balanced on the group level is simply wrong. There is a long history of skills being adjusted based on how the skill interacts in group situations (nightshadeblues, choke, stun, blackout, inquisition, sacrifice, melds…
  • I quite like Lusternia's existing system, to be honest!

     

    The hard coded limitations to group combat will ultimately be detrimental to any game wishing to expand their conflict system. Handicapping successful orgs and gro…

  • I tried Archeage and it was terrible. Farmville as an MMO is not a concept I will ever understand.

     

    I've been playing FF14 in my sparse free time. I have a fairy because I'm cool.

  • No, I have no idea how things work in MKO.