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Saesh

About

Username
Saesh
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509
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Gods
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480

Comments

  • Complex for the sake of being complex is bad. My eyes crossed reading all of that.
  • They are allowed. Submitting a report aimed to weaken another guild will, naturally, be more scrutinized. The work around is as Shuyin stated, which has been done in the past.
  • I am not adverse to normalizing blackout times if it will simplify things.

  • I am very optimistic and excited about the direction we've decided to take on this! It has many implications, not the least of which is removing the burden of trying to balance a whole new system with incremental information and theorycrafting, w…

  • The powers that be have set the terms of this discussion, largely influenced by the desires of the players. That does not mean your concerns are not valid, ignored, or that they will not be addressed in time. Simply that, at this time, that is no…

  • The overhaul was, indeed, brought to the players to vote on. I believe there was a forums survey that gave the players options on where they thought admin time would be best spent and from the several options, they chose the overhaul.
  • While it may or may not be true that archetypes need redesigning depending on any given person's perspective, it was never the intent of the overhaul, as proposed by the players during the Las Vegas meet, to redesign specific archetypes. The real…

  • Very useful, especially if they are logs of something specific.


  • I actually agree with most of the things Thoros has listed, and several things are actually being addressed in the overhaul. Stat and buff stacking is being capped, for example, and I believe healing scroll is being removed (don't quote me on that, …
  • (Quote)
    And this is how you locate the tourists.
  • image
    image

    edit: These came out enormous. Tinypic.com and I are having some issues so you shall…
  • +1 int weighted and 24 universal dmp
  • ....so that's what that button was for. 


  • (Quote) Let's tone down the dramatic rhetoric about redesigns and focus on what is in front of us. You can't possibly know what the state of druids post overhaul will be, largely because I don't know what they will be because the skills…
  • Though it has been noted previously by others, I will reiterate that the overhaul is not an opportunity to air all your mechanical grievances. While the primary goal of the overhaul isn't a re-balance of problematic mechanics, it certainly provides …
  • We have not rewritten how any of the guilds function, so I'm not certain what you mean. Bards, more or less, function as they did before. Octave, aurics, passive songs, etc. 
  • You have the ability to ask whatever you feel necessary to ask. The types of answers those questions warrant really depends on the question itself. For example, I have no idea what "tone the overhaul down," means, as it is a very vague question. …

  • The mini anomoly shall make his presence known to mortalkind at this meet. He shall attend alone.

    FYI: anything under the Smithsonian Umbrella will be free, that includes all the museums up and down the National Mall. There are a lot…

  • Monks are a monster I have not yet approached. I have some ideas, but I believe they will be, by far, the most difficult to balance due to the nature of momentum allowing such a wide spread of affliction potential. I've considered raising the floor …
  • Currently, yes. As far as I can tell there are no limb specific afflictions for warriors (I could be wrong, I will go back and check to be sure).

    I  have not eyeballed the code but I assume it will be after like it is now. If it…
  • (Quote) Maneuvers and afflictions aren't a direct translation from the old system to the new. With the Overhaul, you will score afflictions based on what level of affliction you are applying. If they are at level 2 of affliction X tier …
  • (Quote) We are not organizing the overhaul around group conflict. What was said was group conflict is the choice of the players, and the overhaul will not prohibit nor hinder that choice. All balance decisions will take in to considerat…
  • The issue of group scaling is something I have put a lot of thought in to for a long time (even when I was a player) and while I have empathized with the issues behind group combat, I have been unable to reach the conclusion that group combat has be…
  • I'm not sure what you mean by "making worse a lot of problems  the combat player-base has been aware of to fix problems that only exist from an administrative perspective." It's difficult to speak for "the playerbase" or the administration as an …

  • Hello again!

     

    I'm taking the general silence over envoys and forums regarding my last post to mean that none of you managed to break the shells and they are more or less functioning as desired. This is good news! I want t…

  • You would be safe to assume I will understand any references you make to combat mechanics unless I state otherwise!


  • Hello everyone! If you hadn't noticed Announce Post #2347, here it is:

    ANNOUNCE NEWS #2347
    Date: 7/25/2014 at 0:34
    From: Estarra the Eternal
    To  : Everyone
    Subj: Overhaul Status