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Saesh

About

Username
Saesh
Joined
Visits
509
Last Active
Roles
Gods
Points
480

Comments

  • While I understand the concerns (I really do), we can't halt progress for fear of immediate inconveniences. It doesn't mean they aren't valid, they absolutely are. It just means we can't allow the transition period to scare us off from doing new thi…
  • Viable simply means attainable and capable of working. I have not made any comments about the success rate or if it is the preferred method to use. If there is a different community specific definition being used that went over my head, I apologize …
  • (Quote)
    The difficult part of being an admin is that disclosing specifics of information we have (especially pk information) is a difficult thing. We were all once players and we avoid all details that may undermine ou…
  • No, Silvanus. Nowhere have we stated that the cost of curatives is the hurdle to combat. We are not reassessing the entire curing process because of gold prices (I suspect you know that at this point). I believe we've explained our reasoning for doi…
  • Unfortunately I shall simply have to reiterate that I have no horse in this race and base decisions on only what evidence I see. Hostilities towards me because you believe you know what is in front of me does not make me more amicable to your case…
  • Strangely you gave several examples that had everything to do with others not maximizing themselves and nothing to do with artifacts! An artifact can be a game changer against those wit poor robe stats. I suspect reducing artifacts to not heavily im…
  • I encourage you to discard your presumptions about what others have done, seen, or know, and see for yourself!
  • I've seen nihilists pull of sleep locks against top named combatants as far back as 5 years ago before sacrifice was considered viable. Don't assume you know who I have seen!
  • I'm going I have to disagree with you here. Artifacts are not a prerequisite for getting involved in combat and we have some very notable PKers that have demonstrated this over the years. Artifacts are something I am actually extremely comfortable w…
  • 1) centralize lusternia's afflictions and defenses into a database for future projects. This is behind the scenes and the benefits harder to explain. 2) severely reduce the affliction bloat that has become a notable problem both for balancing and co…
  •  

    I thought everyone believed their guild was the red headed step child.

     

    (It's actually the Paladins. I'm out to get the Paladins.)

  • Wounds are tricky. It's still being discussed. We're not at a point to release a plan yet.
  • Aeros get Preserve. Problem solved.

     

    In all seriousness, because one guild has something does not mean another is entitled to it or something similar. If cloudcoils is important enough to Aeromancers to keep, I have no q…

  • It's incomplete right now. But as a general idea, things like crucify, heretic, infidel, impaled, sap, insomnia, entangled, darkmoon, etc. The big "important" afflictions specific to certain classes or are just universally important (insomnia) th…

  • They are both perspectives, but since a sleep lock with and without aeon is a testable experiment, it truthfully ceases being a debate of opinions. It either can or it cannot be attained with without aeon. It has been demonstrated to me and replicat…
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    Right, so we're putting words in my mouth here.  If my comments were taken as rude, I apologize, such was not my intent. Perhaps my phrasing was inartful.

     As for the admin's feelings, you needn't worry, they are…

  • Indeed it affects illuminati/spix. It also impacts the effectiveness of glamours and things such as maze. Both of which are much simpler to fix than all of the bard mechanics.

     

    We're also looking at replacing essentially…

  • Earache and deafness need to without reworking bards. Blind/truesight are less important so I'm not sure.
  • What you assume is being "glossed over," is actually an assesment of a basic stipulation we have required since the onset of the overhaul, and emphasized when we altered the plan. If you are asking for us to rewrite classes, it probably will not …

  • Perhaps I should say that we, the admin, are not discussing altering it.
  • I think you are taking a premise, that reducing the number of afflictions and cures will make it harder to track some afflictions for some classes in some situations, and taking it to an irrational extreme where tracking afflictions is now impossibl…
  • FYI there is no discussion being had about reworking aeon. I encourage the continued discussion but I don't want to give you false hope.
  • Generally no, I'd prefer to see the dead afflictions stay dead. If this is about narcolepsy and daydreaming, I am pretty set on seeing them go. I don't think their existance adds anything to the game and I don't believe weavers really suffer with…

  • Well we have the justice domoth that does that and it is, not coincidentally, rarely used. I appreciate the feedback and don't disagree with your point. It's just not the direction we're going right now.

    edit: or was that the justi…
  • My train of thought is that the end goal is to simplify combat for everyone, and excessive blackout is a significant roadblock. Replacing vapors alltogether was an opportunity to do this. So while blackout is not going away, vapors is (because it…

  • I'm okay with Amnesia getting the axe. As Estarra said, it's cure is just the affliction running its course so I beleive it wasn't included. I haven't seen it used since the old old old aeon lock days.

     

    Hypersomnia can g…

  • Stupidity will eat commands, as in you will oink or moo instead of performing any action. Confusion will increase your equilibrium recovery time.

     

    Yes, no daydreaming or narcolepsy currently. They are both exclusive to dr…

  • It would be exceedingly difficult to get it below 35 afflictions. The core of the issue lies in the volume of "unique" afflictions only one or maybe two classes has access to. Cloudcoils, burn levels, temporary insanity, blacklung, timewarp, daydrea…
  • +1 point for Synkarin.
  • I feel compelled to note that the simplified affliction list going live is not the final stage of this overhaul, and there will be a great deal of work following the changes from both sides to readjust everything, and some classes may very well need…