One of my absolute favorite Lusty memories (though I'm kind of odd about some things, it could be just me raving about it), was the Ascension season where we had giant aggro bunnies running pretty much everywhere in Prime Seren, and every single one…
That, and the five days in a row is irritating. Get to three/four, and then if you can't log on for whatever reason on day 4/5, it's just poof gone, no credit for that round at all. Those quests sure are easy, but "casual" is op…
How can one commune "leave" another when they're almost entirely autonomous to begin with? The only thing that truly bound them together in the first place was the tah'vrai accords, wasn't it?
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You can't passively heal deepwounds with Healing, but you definitely can do so actively. You can even heal other people's deepwounds at the cost of your own health.
As I recall (though it's been a while since I was a Healer, myself), no. You can only aurashift one aura onto any one target, even if you can maintain more than that. And bedevil is an aura itself.
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Yes, really. It's extremely common. Even if there aren't nearly as many afflictions to hit them, it does wonders to help people just stay alive when they're not as used to those afflictions as you are. Even if there are less afflictions hi…
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There's a few plays that run through the story remarkably well. I forget the titles, but it's a trilogy that has something to do with Autumn/Winter/Spring.
Each one is an hour long, but they are very well done.
I think it's important to keep in mind that Healing is, if not the single most popular tert for newbies/non-coms, it's at least very close to it. It's always been great for utility, and an awesome way to teach people about afflictions, too.
I'm not I understand the objection. Even if somebody is trying to exploit their GR19 rank and favour their friend for silly reasons, you've still only got one favour a day... and with the stated logs that's enough to make it easy for guild leadershi…
I feel like that could be, if not solved, at least ameliorated by people not being so stingy with their guildfavours. The vast majority seem to feel like the favour must be from precedent (like from a task in a scroll). The system could work a lot d…
I'm not averse to the rank reverting back, mostly just because it's so easy to be elected, with so many guilds and positions within them available for the taking.
That said, even if you don't see much mechanical benefit in the e…
As far as I understand it, the point isn't to level the playing field at all. It's more just trying to make combat a less overwhelming prospect to learn.
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Idk, I guess I feel I just benefited by being eased into things.
To me, though, the absolutely WRONG expression is to denigrate those who actually rely on such "peaced" things to establish themselves. At least, that was my proce…
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This, in every word, was my experience when I was a newb.
As a Postscript, at the time when a non-com, it was the ONLY way to assert ourselves outside of WAR. We were able to communicate and talk to people from other factions wi…
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Right. What you're noticing here is the faster influencing overcoming ego regeneration more efficiently. Really though, that difference never amounts to more than a single hit. (Like four hits instead of five, sometimes).
As far as I have ever been able to tell, the number of hits to successfully influence (no matter the type) is based on prestige/skills/wetfold/artifacts, not charisma. Charisma just makes the hits come faster. It's something like an average of 3.3/3…
How about something that repopulates a room with herbs, without the need for transplantation nor perhaps even being an herbalist yourself? On use maybe it sets all herbs that can grow in the environment to at least five each, for every plant below t…