Taking this a completely different direction. Does the fact that tumble/roll/slip are all crucial to PvP suggest a flaw in PvP? I am suggesting that maybe neither wonderpipe nor Furrikin is the issue, but maybe the fact that hit and run is the meta …
@Luce that is an issue. That issue is Artie versus John Q balance though. This is the issue with trying to isolate one problem. Everything builds on other issue…
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Maybe if we get it going, and it is actually popular that would incentivize a code change. Would you suggest making three tiers or moving tier 3 to circle 98 and under?
My goals with the tiers were to separate the elite fr…
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I don't agree with any harsher gold generation throttles or caps either, but do you think it would help if the throttle was per week instead of per day? Example, instead of a 50,000 gold cap per day replace it with a 350,000 cap per w…
The real problem isn't how much gold there is, but the problem is what you can spend gold on. Changing how much gold there is or how much gold is generated only changes the numbers. Example, I pay 4,000 gold per small silver cookie now, and after go…
People would purchase the manse rooms to generate herbs to generate revenue. It would increase the cost of herbs, but it would be a gold sink. An initial surge of gold for rooms and a constant sink on a consumable would provide a controlled gold sin…
Just an idea, lower the regeneration of wild herbs to next to nothing. Create a farm aetherplex room that can only be purchased with gold. Create a seed store that sells seeds to replinish manse herb growth. I'm unsure if this could be applied to ot…