I tried the whole 'having an OOC conversation about what we expect from each other' once, and then the person went and broke everything we had discussed, which hurt really, really badly. So I try to keep my interactions IC now.
What we need to do is just delete forests. Not
only will that help with population, no one will ever complain about
the forests having things that cities don't get anymore.
No, proposal has 1 slot for armour, 1 for robes, 2 for master armour, 2 for splendours. And 0 for tattoos (which have their own intrinsic buffs anyway).
Warhammer calls their machine-worshipping Mars priests the Adeptus Mechanicus for maximum copyright reasons. And yeah, they have a unit called a Tech-Priest Enginseer. (I know this from working in a hobby shop.)
Will it be possible/allowed to be in an org, with class skills, but not in a coalition? Cause some of my characters (Qistrel) would enjoy the new things, but others would probably prefer to just be a person in a city (Nikka).
You kick a kephera warder. You have scored a WORLD-SHATTERING CRITICAL HIT!!! The blood of a kephera warder spills across the earth, slowly soaking in. Your soul cries out in ecst…
I'm not sure forcing factions into picking specific classes is the best idea. It sounds like houses in Achaea. I mean, we already have classflex. I don't know what class half the people in my guild even are anymore. So why not just let each faction …
Remember, the ambassador ministry will take over the 'teaching' role, appoint professors from the various classes (or do we still call it 'archetype'?) and hopefully some people like me who have played every class a little and know the basics pretty…
I don't like guilds going away. I loved the idea of guilds for classes when I first found Achaea. Like Siam, I stuck with Lusternia because it had guilds when Achaea had houses, which I thought were stupid.
Much earlier this year I tried to get ideas going for giving wider damage-type options that made thematic sense for warriors and monks. But it was mostly shouted down by people who didn't want paladins or tahtetso to get divinus damage when other gu…
So, my cold resistance isn't going to 10...am I misunderstanding something about how they work or is this bug? Black Crypt is listed twice because it's supposed to be 1/7 to everything, and an extra 1/7 to cold (plus -2/-8 to divinus).