Do you mean that a melder may want to risk being targetted to keep a meld up? Rather than the current scenario of the best way to keep your meld up is not to risk it?
Do you mean that having to face the enemy to do your part is a bad thi…
There were a few major issues with melders that are being addressed.
1) The requirement to have a melder in order to compete - By giving multiple ways to break the meld and reducing the ability to have unbreakable rooms, you sho…
There's certainly a portion of the player-base that disagrees with you.
When we pushed back the melder revamp in favor of daily credits and timequakes, there were quite a few people incredibly upset with it. Plenty of people have lamented…
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As already stated, only one thing stops the channel, the melder being there at the end. This means that you can work to defend your breaking melder as well as keeping the melder out of the room to let the channel complete.
I mean, it wouldn't be significantly variable, it would have to be reduced if you could potentially have 3 (or more!) melders having effects running in one room rather than limiting it to one.
I don't know that will have the effect you really want it to. There's going to be a minimum amount of points needed to be effective and that's going to function in one of two ways
1) If the enemy melder/team can remove points, it th…
I don't understand what is meant by saying 'not mutally exclusive' or really understand how that would work. Like, why would a pyromancer be able to manipulate a aquamancer meld? They are not linked to the water plane or any other elemental plane, s…
I think if we wanted that kind of flexibility, we would probably just go back to requiring each room to be melded, and just have the caster append a 'major/lesser' at the end of something.
We'd have to consider how that would work, we rea…
Regarding the first point, while we're reducing the need to have a melder, we're also increasing the difficulty in breaking melds. Yeah, a larger group may have more damage attacks, but that means they're damaging the avatar rather than killing the …
At this point, I want to get the base melding system down first. Once that is solid, we can move on to effects for each individual spec, secondaries and tertiaries.