The numbers say that over half the timequakes have a 0-3 player difference. That means that over half the timequakes aren't egregiously outnumbered. It isn't 10:1 one day and 1:10 the next day.
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The numbers will never be perfect, but they are something and we need to start somewhere. You can dismiss pretty much any metric you want because there will always be flaws. As I noted to begin with, this is a tool and not the end-all…
Problem 1 - Yeah, this is something I've been considering - making it two different cure balances for each org. This might be something that's best determined during testing rather than now. (It won't be hard to switch a cure balance)
I feel like you didn't read the paragraph that you quoted. That paragraph is a response to your previous questions showing three different scenarios that would result in three different answers.
I stated at the very beginning that we would likely be looking at secondaries and how they interact with the primary skillset as well as looking at tertiaries.
The plan is to move forward with these primary skillset changes and get them …
Current set up is you change the nature to what you want, then meld to raise the node. Any rooms in between connecting nodes will automatically change nature to the meld type. Losing a connection just leaves the terrain.
I think having pits not being possible in melds would be too much of a nerf to pits. I'd rather just allow pits in deluge than remove them from all melds.
As far as terrain/saplings - I coded it so terrain just doesn't stop changing fores…
What about those twirl/raise/whirl did people like? Is it just the fact that there were actually things you can do with your staff? Whirl staff for everyone just revealed hidden people which I feel is kind of useless now a days, but I may be off. Th…
re: Treetoss not building allergies - fixed. The reason I left it as treetoss was because treetoss felt unique and useful to HS still and subbing treetoss instead of a damage attack didn't seem unreasonable.
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One of the major issues with melders is any secondary melders are generally considered useless. By allowing bonding and making melds inheritable, we're reducing that issue and creating a situation that relies less on one good me…
To be blunt, it was implemented prematurely. Everything should have been converted to the aff/def systems first and then we should have put in SSC. Converting things to the aff/def system …
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Yeah, I agree, you should get even. They disrespected you, so you should retaliate and do the same. It's a conflict game, don't get mad, get even. Dust their shrines, kill their guards, terrain their org.
I honestly think anyone in this game would do the exact same thing to Glomdoring had they found themselves in the same position. I think you would all laugh about it and make the same jokes. At the end of the day, very…
Thanks for all the answers here, it was good to read.
I'm glad that it has sparked more use of the system and people being more involved within it. That was one of the big intentions of including it, to spark motivation to participate.
Blood coins are better than normal coins but not as good as iron coins.
The big thing is we removed some of the more mundane things, like experience, gold, TF's and crit blessings. Then we added anomalies and evened out the % chances of g…
I think maintaining a node and your offense while preventing your enemy from placing their own node and their own offense is a pretty positive reward. Sitting to the side so your enemy has an easier time breaking it seems more negative to me. <…