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Orael

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Orael
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  • I'm confused

    1) We're aiming to finish moving all affs into the aff system, which means they would have GMCP messages. That's part of the conversion so they can use SSC. I don't understand your blackout concern - if it's in blackout, you …
  • I was away this weekend for a wedding, so I was unable to address anything before now. 

    I'll be looking into Shamanism Lightning today.
  • (Quote)
  • I'll look more into it later tonight or tomorrow when I get a chance.
  • I'm the one that not bugged it both times.

    Nothing about One with Nature was changed during the melder revamp, it's the same code and the code is pretty explicitly looking for natural environment state and not changed state unless it's tr…
  • Yes, typically stronger avatars and longer channel to break the room.
  • Ok, I see what you mean.

    I've adjusted the order to effect hits to help this as well as reduced deathmark slightly. 
  • Are you sure that the meld by itself is building passively? - because I tested it before reducing numbers by half and it wasn't building then. It's curing completely in 2-3 healing balances (depending on the cure bal) right now.  I don't think that'…
  • Fixed the bonded melders and blacktalon crow

    That's really it for fighting in the trees. I didn't want to mess with things too much regarding trees vs ground.

    There is a message for the elementals - it just maybe after you leav…
  • Right, but in the initial discussions, it was pointed out that what scarab really does it pretty strong so we were going to tone it down to just knocking one balance or something. If it needs to be a dust knock, we can look at that.
  • Changes are loaded in and ready to roll.

    Scarab was initially intended to block drinking slush, but fundamentally a balance knock shouldn't be much different. 
  • Alright

     The code is ready to load in, I ended up updating Darkseed to fire every 6s/8s instead of 4s/6s. 

     The part left to be done that'll I'll do tomorrow is getting the new AB's all written up. So tomorrow night, we should …
  • It's looking unlikely that we're going to get this out tonight. I've run into an issue that's taking up some time. 

    I apologize for the delay.
  • Final Update

    As far as bleeding goes, I understand what you are saying, bleeding hits you from two angles where something like timewarp or temp-insanity or even these new melder affs do not. We can potentially look into changing bleeding …
  • What I'll do is clear them if the new melder doesn't have runes or dreamweaving. 

    So in your scenario, the motes would be cleared. 

    Motes and runes are stored in the same place, so it wouldn't really be feasible to inactivate t…
  • I think each org has the potential to stack well with their melder affs, which brings more potential synergies to the orgs.

    BT/Neko
    Geo/Deathmarks
    Aqua/Tahto
    Aero/Institute
    Pyro/Illuminati
    HS/MD

    I think…
  • As an update - we're going to go live with the melder revamp in the next few days, so now is the time to get your testing in and comment on any potential issues before it goes live.
  • It should clear it out, I'll get that fixed
  • We can look at adjusting that a bit more. I slowed it down already, but maybe the strip/fling is too powerful together? Maybe just faster ticks is sufficient even it's one at a time?
  • (Quote)
    Yes - as I've told you several times now, Yes, they will have unique lines and feel compared to BT. They may still share some of them, but for the most part, they will be unique.
  • The afflict/cure rates for each melder aff (outside other factors) should be equal despite the balance. Allergies is a faster bal but it's only curing half as much as burns for instance.
  • Hi - I've had a few messages regarding balance, but I'd really like to see a conversation with thoughts.

    How is the affliction build-up? Too fast or too slow?
    Cure balances? Ok, not ok?
    Effects?  Worthwhile

    Melding an…
  • Update:

     At this point, everything is coded (the lines still are just filler lines) and implemented. Unless I forgot about something.

     So testing at this point it for bugs and balance things. Again, feel free to bring up balanc…
  • Two nodes can't be right next to each other. They have to be spaced at least one room apart. 

    The paths will just be the shortest possible path. There may be some areas that makes this tricky and interesting, but all nodes are breakable, …
  • Something that's come to light during this initial testing is that we may have to change how the leylines are formed.

    The current set up, picks path between nodes and melds the in between rooms. This is deterministic and it'll usually pic…
  • The google doc is more or less up to date. I won't say it's 100%, but it's relatively close.
  • Let's not let this boil onto the forums now.

    Emotes are actions, they are things you are doing in the game. Remember, this is a roleplaying game, you are playing a role and you are given the ability to emote to enhance your roleplay. Acti…
  • Alright - closing this down, I think it's getting a little too far there.

    At this juncture, I'm not really sure what to say. I am sorry that some people feel like they are always outnumbered all the time and they can never make any headwa…
    in Final Plea Comment by Orael July 2019
  • I don't have any data for how long players stay in the timequake, the metric I added was just something quick I could put in to gather basic info.

    I could look to putting something in for that though.
    in Final Plea Comment by Orael July 2019