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Orael

About

Username
Orael
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Member, Administrator, Moderator, Gods
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  • To clarify this further - this is something that has always been in place - if you are using words/slurs etc to intentionally hurt someone, there will be zero tolerance. This doesn't apply if you happen to accidentally misgender someone, or somethin…
  • (Quote) I'm telling you what the plan is to implement it. I'm the one implementing it. You can argue with me if you want, but what I've said is how I'm planning on doing it. 

    And the 'buy this artifact' isn't -the- solution, but it…
  • TL/DR: I understand that this is a major change to how things have worked but I believe forcing choices and decisions is a good thing to move forward with and I don't necessarily think it's going to be as complicated or unfun as is being claimed.
  • (Quote)
    As a note - when I put the item up for auction, I specifically mentioned in the Auction Info that it didn't work on items with flamed sigils attached. I did so because when I was confirming code on the items, there was a line of…
  • It looks like there are instances of both, we can certainly look into that though, it makes sense that if you're trying to spring up, you know what leg is broken.
    in SSC and You Comment by Orael May 2020
  • The lines that specify a specific limb could be set as an unknown ice aff for that limb

    I'll have to look at the ones that just say 'you must have two good legs/arms.' If they come up when you have one of four potential afflictions, we wo…
    in SSC and You Comment by Orael May 2020
  • Enfeeble was already converted. 

    We can look into sleep/sprawled but they are more difficult.

    As far as aeon curing goes - we can look at having SSC deny all commands, but there are certainly times when you may want to override…
    in SSC and You Comment by Orael May 2020
  • Ascendants have a naturally higher critical rate than demigods, so by gaining VA, your critical rate actually increases more than the 0.1% you 'lost'. Demigods have a crit rate of 42.18% (42.28% at 101) while Ascendants have 43.89%

    The ot…
  • Last day to get your reports in!
  • Communication from bubbles/aetherspace is meant to be difficult, so much so that it is a strain to maintain listening to the aethers, and thus the drain associated with it. 

    I don't believe that making omniscience a challenge to get makes…
  • I've added in three more perks based on that list

    Wise Leader - your squads will gain 10% more xp at a cost of 10% less gold.
    AvariciousLeader - your squads will gain 10% more gold at a cost of 10% less xp.
    DomotheosMaster - You…
  • Endgame Pt 2 is ready to begin testing. If you are interested in testing, please send me a message in-game and I'll get you the information to test things out. My goal is to test for a week and as long as there are no major issues that should delay …
  • (Quote) It was my work, and I'll answer the question of Why we went this direction on the Livestream. 
  • Weights were already adjusted for quite a few powers, but the powers that were generally considered worthwhile and useful remained the same.

  • A quick update on where we're at. 


    I'm putting the final QoL touches on the demipower rework and would like some players to hop on the test server and give it a go. There was a lot of refactoring here, but in general, it shoul…
  • Having had a few days to think about this, I don't think deleting pits is the way to go at this point in time. I reacted too quickly to yet another complaint about pits and how unengaging and unfun of a mechanic they still are at this point. We as a…
  • There wouldn't be any change to the Coal Tool power at this point probably - unless something comes up that's easy to implement.

    Same with Carry - we can look at making easy changes but we're not going to spend time brainstorming on our e…
  • There's always been a pretty consistent complaint regarding ascendants in that 1) they're just so much better and required and 2) you have to raise someone that's combat-oriented or it's a waste. 

    These changes seek to reduce/remove both …
  • In the initial thread asking for ideas, we had each level giving a small amount of vitals and people didn't like that, so it was removed for this iteration.
  • We can look at the numbers it'll take to level. We're entertaining the idea of removing the essence softcap and letting you bash to your hearts content while we work on the rest of it, using that time to examine more data to make better decisions.
  • Permanence means that you won't lose your level if you hit zero essence. I don't really expect a lot of people use it but you never know.

    The costs may be daunting but part of the goal is to continually have stuff to work towards. Right n…
  • Endgame revamp isn't looking at the difficulty (or lack thereof) of achieving demigod. If there are concerns, then please open up another forum thread if you like, but this is focusing on the presented changes and looking for ideas related to that. …
  • (Quote) None of those involve nor require you to be a demigod to participate in and thus, are outside the scope of this report.

    Changes to Endgame mechanics and how they work have been something that's been requested for awhile now…
  • True Ascendants Inherent powers would not cost any weight or essence to have, they would just have the power naturally. True Ascendants would supersede any power you get from the Seal but you get all 3 powers at all times rather than just one. 
  • There would still be an essence upkeep cost on Omniscience, we'll have to figure out what it looks like if you have both of them.

    For now, the level cap could be open ended, but I imagined at least to 200 to begin with. The changes to cri…
  • Lusternia is a conflict game and in general, we want to encourage conflict. There are times however where you should let something go and let everyone enjoy the event. Gnomes is one of those times, don't be a scrooge, let everyone enjoy.

  • Slush extends to 1.5s when the target has temp insanity, making it the same as steam.
  • I'm going to say straight up here that if there is something that is so powerful that it'll 'ruin combat for WEEKS' then I will at the very least disable paradox from being used until we can replace it. 

    To be frankly honest, I don't buy …
  • I'm looking into this. I started last night, but I'm not super familiar with how it's all supposed to work (I haven't really been involved with it prior to this).

    I want to get this fixed for everyone ASAP but it's going to take me figuri…
  • Feoragan said: (Quote)
    In the 3 or so years since I made the jump to admin, I've seen quite a few players make claims such as the ones being made here. In general, if I'm not buying it, I typically say s…