This thread has seemed to steer back into something productive, so I'm going to leave it open, but if it devolves again, we'll have to close it. Fair warning.
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One of the goals with timequakes is that because they are random and often, there will be more opportunities to participate as city populations flux throughout the day. This should lead to more situations of having more equitable fights. T…
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I said 'A goal', not the 'only goal.' Timequakes are being focused on because they address a few other major complaints, most notably the 'there's nothing to do' complaint.
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I was waffling on whether I should respond to this or not, knowing that you have no interest in changing your mind about anything in this regard and just want to continue with this line of commenting whenever you get the chance but I…
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I've personally been keeping up on all the reports that have been submitted. That said, the entire point of having thresholds to meet is to not require people to look at reports until they get to that point. Additionally, unless you'r…
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This is my fault, I had encouraged people to report anything. I apologize for that. It was not something I had considered when putting this out, so it slipped by. Again, I'm sorry.
I'm being put in a difficult spot and I feel like there is no understanding of our position here. I'm willing to continue to make adjustments to make the system better, I've been sold on the …
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Yeah, I think your off base here. It seems you are basing your position on the past, rather than the most recent happenings and then trying to sprinkle in recent stuff with those arguments.
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Yeah, it's definitely a self-fulfilling prophecy. You don't think anything's going to get done, so you're not willing to listen to the other side, and in turn, they aren't willing to listen to you and in the end, nothing does ge…
Not everything is generated by players. There is a process in place for players to suggest changes to mechanics (check out HELP REPORTS) but it isn't something that's definitely going to happen.
When twist was being re-worked into its current iteration, it was tested by a varying set of players and the only way that a SD was able to drain people to toad levels, in testing, was to aeon people with the passive asthma.
Whoa whoa whoa - my test server is not available for anyone to just jump on at any time. Please do not say that it's ok to do so without first consulting me.
The only time it's ok is when I expressly ask people to test things out.
I don't really want to be the naysayer here, and you're free to discuss it. I just want to make sure expectations are set and prevent people from getting their hopes up to see nothing come of it.
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I really don't think that was a major point, it was just a leading point into a discussion about Glomdoring and current synergies. Discussing other org synergies seems like a deflection tactic. Is there an issue with just focusing on Glomd…