Just to hopefully clear the air here - part of the reason for this thread is we can determine what the players in general want, so we can aim our goals appropriately.
There has been a lot of requests here to make things more active/engagi…
Just to be clear here - nothing is off the table at this point in time. That's not to say that we're going to do everything that is brought up here, but we're willing to make big changes.
Our main goal is to make changes to the economy th…
I've spoken with Aonia and we acknowledge that this is an issue and that we want to take steps. The problem is that we are fully engaged in wrapping up Endzone and do not have the capacity to take anything else on at the moment.…
It isn't accomplishing anything. I'm reading things but I'm processing and thinking about things, so I'm likely not going to have many responses at the moment. Lets try to keep it civil.
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I think this all needs more context before it can really be considered a problem. There are situations where this would be okay and others where this would not be okay.
But I will rephrase my statement and say that the cur…
Basically, my takeaway from the last few pages is that the current situation isn't really because of anything mechanical (though mechanical issues likely exist). It isn't because there is a lack of things to do. It really boils down to two general …
It was brought to my attention that there was some good discussion going on in this thread prior to the re-hashing of Ascension outfall. I've decided to re-open the thread but want to say a few things about it.
As noted - I'm not interested in continuing to discuss a decision that was already made, for better or worse. As this has clearly just continued, I'm going to close this thread.
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I respectfully disagree with this. We made a decision that we felt was best for the game overall. You are free to disagree of course. As has been pointed out numerous times, either way, half the game's morale was going to be crushed, …
I meant that defenses that need to be regularly upkept (like insomnia, firepotion, sixthsense, truehearing etc) that are -not- currently doing so in SSC would have some effort put into making sure they are in SSC …
We appreciate this input but just wanted to say a few things. Devoting entirely to a defense overhaul just isn't something we're willing to do at this point. There are numerous factors that go into the decision on what we choose to do.
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I think you're missing the second part of the proposed changes. The second part removes the ability to double climax because the afflictions are cured after the climax, so stacking it back to back won't achieve the goal here.
Lust effects are already double-edge swords even before dramaturgy climax gets involved. Even monks, warriors and guardians/wiccans have skills that are enemy-only or ally only effects, which lusting would either counter or include. There are plenty…
I'm not really a fan of leaving 'lusted to anyone' the way it works currently. The counter is too great a cost for what it gives you. Forcing it to have lusted to the caster makes it more difficult yes, but also more tactical.
You should be able to prioritize truehearing in the steamqueue when deathsong starts. A powerfocus wouldn't really solve the problem here as that just guarantees you'd get truehearing and truehearing already does that by itself.