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Orael

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Orael
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  • Sheesh, 

    I'm pointing out my concern about implementing a solution here given what I've seen from the playerbase.

    If we implement a wargames system (cross-org or not) that rewards winning, then I'm concerned that players are go…
  • Honestly, I'm not opposed to any of these ideas - of having some sort of formal wargames system that promotes small group PvP.

    My big concern though is if we spent time coding this - would it get used or would it just languish there like …
  • No, def lines are strewn throughout code, no easy way for us to do it
  • Let me know if people are resorting to insults and being uncivil. I've been trying to follow every report but it's possible I miss things.

    I will say that there is a difference between being pointed and direct and being uncivil but in gen…
  • We don't need to be jumping back and forth at each other here.

    This thread was just to get a general gauge about where we should focus our efforts, help guide our goals when we're looking at what to exactly do.

    As mentioned - w…
  • This would really be something more up Uilani's alley - but I'll put in my two cents.

    We have several ways of recording history and events within the game itself already, from quests to books to newspost. 

    Additionally, part of…
  • Just to hopefully clear the air here - part of the reason for this thread is we can determine what the players in general want, so we can aim our goals appropriately.

    There has been a lot of requests here to make things more active/engagi…
  • Just to be clear here - nothing is off the table at this point in time. That's not to say that we're going to do everything that is brought up here, but we're willing to make big changes.

    Our main goal is to make changes to the economy th…
  • These are all great questions and we'll answer the best we can. The Livestream is tomorrow so make sure to get your questions in before then!
  • This is all good feedback and this is something that will be looked at when we look at the economy.
  • Hey all,

     I've spoken with Aonia and we acknowledge that this is an issue and that we want to take steps. The problem is that we are fully engaged in wrapping up Endzone and do not have the capacity to take anything else on at the moment.…
  • Enough of the back and forth please.

    It isn't accomplishing anything. I'm reading things but I'm processing and thinking about things, so I'm likely not going to have many responses at the moment. Lets try to keep it civil. 

    I'…
  • (Quote) I think this all needs more context before it can really be considered a problem. There are situations where this would be okay and others where this would not be okay. 

    But I will rephrase my statement and say that the cur…
  • Basically, my takeaway from the last few pages is that the current situation isn't really because of anything mechanical (though mechanical issues likely exist). It isn't because there is a lack of things to do.  It really boils down to two general …
  • It was brought to my attention that there was some good discussion going on in this thread prior to the re-hashing of Ascension outfall. I've decided to re-open the thread but want to say a few things about it.


    I understand that the…
  • Yeah, okay.

    As noted - I'm not interested in continuing to discuss a decision that was already made, for better or worse. As this has clearly just continued, I'm going to close this thread.
  • (Quote) I'm removing posts that are continuing a topic I said it's time to move forward from. You were sent a message explaining this.
  • (Quote) I respectfully disagree with this. We made a decision that we felt was best for the game overall. You are free to disagree of course. As has been pointed out numerous times, either way, half the game's morale was going to be crushed, …
  • The primary thing I'm seeing here is that people are complaining about population sizes?

    That fights end up being one-sided to the point that it's not worth the effort to even try?


    What exactly do you all think we can do …
  • That's not what I meant.

    I meant that defenses that need to be regularly upkept (like insomnia, firepotion, sixthsense, truehearing etc) that are -not- currently doing so in SSC would have some effort put into making sure they are in SSC …
  • I don't think I'd consider most of those 'big ones' 

    The big ones I mean would be the ones that are constantly needing re-upped (think fire potion, insomnia etc) 

    The apply once and it lasts an hour or more, I would not conside…
  • We appreciate this input but just wanted to say a few things. Devoting entirely to a defense overhaul just isn't something we're willing to do at this point. There are numerous factors that go into the decision on what we choose to do.

     A…
  • >--------------------------[ Changelog Entry #2201 ]--------------------------<
       Entered by: Orael the Anomaly                   Date: 2020-09-05 04:14:16
    
       o Using…            
  • (Quote) I think you're missing the second part of the proposed changes. The second part removes the ability to double climax because the afflictions are cured after the climax, so stacking it back to back won't achieve the goal here.
  • Lust effects are already double-edge swords even before dramaturgy climax gets involved. Even monks, warriors and guardians/wiccans have skills that are enemy-only or ally only effects, which lusting would either counter or include. There are plenty…
  • I'm not really a fan of leaving 'lusted to anyone' the way it works currently. The counter is too great a cost for what it gives you. Forcing it to have lusted to the caster makes it more difficult yes, but also more tactical. 


  • No, if you don't have steam balance, it just returns that line. It doesn't extend it.
  • One other thing I'd like to point out is that at 22:54:50ish - they attempt truehearing while having earache. This strips steam balance too.







  • I went ahead and split this from the other discussion
  • You should be able to prioritize truehearing in the steamqueue when deathsong starts. A powerfocus wouldn't really solve the problem here as that just guarantees you'd get truehearing and truehearing already does that by itself.

    Giving so…