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Nyana

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Nyana
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  • (Quote) Er... if you're referring to the timequake that I recall, we were outnumbered 14 to 4. As impressive as I'm sure I am with my broken class, I don't think lack of effort there was the issue. There are times that I wish our side would t…
  • So, every day, the kids I babysit are required to read 20 minutes a day during the summer (at least). I tell child to start, and I set a timer. Timer goes off, she doesn't notice, so I don't say anything. Twenty minutes after that, she says:
  • (Quote) 2v2 is really the most fun, imo. Few enough people that you don't have to worry about keeping everyone together, but you don't have to do everything alone. That, and many classes struggle to kill anyone alone anyway.

    SSC sh…
    in Aeon Comment by Nyana June 2019
  • (Quote) This seems like a cool thing for knowledge to do, maybe, since it seems the least popular branch? Know where the exit is, or be able to track to it immediately.
  • (Quote) Hmph. I feel like you're saying I'm too nice, and I'm not sure whether to take it as a compliment or not.  :p
  • (Quote) Eh, the orgcredit isn't really that big a deal. Most of the time I forget that's a thing, because I wager orgs get all the credit they can for it within the first 3-4 months of the new year. If every org is getting the same 50(?) poin…
  • Aeon does not break SSC. It does tend to break without an artifact pipe, but I assume you have that. If you're doing a lot of commands right after being inflicted with it, that will make it impossible for SSC to cure. I started clearing my queue aft…
    in Aeon Comment by Nyana June 2019
  • My escape-from-the-rift-and-Malarious's-perfectfifth command worked.  :) 

    Also, thank you in Lack of Raves VI: Rave Today, Tweet Tomorrow Comment by Nyana June 2019
  • And 1 vs 13 is totally a fair competition, so no need to consider the whole "don't be a dick about it" perspective.
  • (Quote) I think it would be better to change night and moon, myself. My only real problem with the skillsets is they seem boring compared to others I've tried, with generally one option to get kills and one way to go about doing it. Edit: The…
  • (Quote) Discounting terts, right. Stealth and harmony were the odd skillsets, presumably because they came out before Zarakido. Monks and knights aren't as limited by power costs, but they have a completely different combat style to the class…
  • (Quote)
    Why, though? That's not the case with every class, from what I can see, and it's not really possible to use that kill in 1v1 combat anyway. Depending on tertiaries you would still have access to a kill. I don't agree that the on…
  • (Quote) Agreed. RP-wise, or I guess, logic-wise, I think that should be more true with guardian-types. I didn't look at every skillset to see how many are like this, I've just had a lot of time to think about Wicca. Healing - eh. Like you sai…
  • (Quote) It's a interesting idea, but I believe this would make combat less fun and I don't think it would balance well with the current curing system. But mostly my concern is the former - It would be noticeable to have a bal/eq malus for eve…
  • (Quote) I got a crystal once :) I'd actually be fine with the time be extended after the promo is over. There's no point when…
  • (Quote) These are all different events with different considerations, though. With timequakes presently, getting promocoins is an incentive for many people. I can't buy credits or artifacts at the moment, so for me there is plenty of incentiv…
  • (Quote) I don't press one key to toad people. That would not be an efficient way to set up a system. I can, however, press one key to do a damage attack...
  • (Quote) Interesting idea. Would you be able to survive for five minutes or so without 10+ Glom fighters around you?
  • (Quote) Obviously, but walking through Air doesn't give dailycredits or promocoins. There's an incentive for people who would normally avoid open PvP areas to go to them anyway, via an ooc reward system. So there are people that I sympathize …
  • (Quote) That's the idea, yeah, eventually.
  • (Quote) See, this is my thought on that as well. So long as the diminishing returns can't last the entire combat, you're  sacrificing a lot of offensive just for a bit more defense for one person. I'm sure there's something I'm not considerin…
  • I got a crystal once.
  • Eh, I'm conflicted about this. I hate seeing solo people getting targeted when they don't normally even pk, and/or couldn't do much if they tried. On the other hand, I die routinely 3-4 times per opposite side favoured timequake, and I'm well aware …
  • So melders will either suck or be amazing. Is there any merit to the idea in this post, or of balancing group combat generally?
  • The diminishing returns on attacking with multiple people could only be temporary, to avoid the urge to target allies. In the kick-the-melder scenario, you could do it, but you'd have to keep this up continually for them to stay safe, which means yo…
  • (Quote) They don't shift often, but I'm not sure this fixes the problem - how do you define an enemy org? If it's Magnagora-Hallifax-Serenwilde, then that'd need to be explicitly defined, and would require an internal system to track player allianc…
  • (Quote) Heh, I was just kidding really. I thought Gabe would be an easy one.
  • (Quote) It's Gah-bey, right?
  • (Quote)
    I thought it was more like Goo-rah-shee...

    Nee - ya - nah. 
  • I, too, am willing to roleplay with any Glomdorian bugs or excessively moral Hallifaxians. Or Viscanti citymates.