@Lysandus all that matters is that you take care of yourself. We all say things we regret sometimes, the people who care about you will forgive you, so plea…
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Just my experience, but when debating someone(who knows what they're doing), trying to out-debate them takes longer than it would to just ignore them and keep searching for open NPCs. Most people will just run. If you team up with som…
So the entirety of the semester we focused on Linux, network ports/services, and pretty basic scanning. Midway through our prof asked us to teach one topic each, so that he could 'focus on creating a final'. We agreed. End …
Character Name: Nyana Org: Magnagora Character Interests: Snakes, improving nature, improving the fae, the taint, Fain, philosophy. Also snakes. Type of RP wanted: Anything non-romant…
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That's not an implicit unfairness in IRE, that's an implicit unfairness in real life. IRE can adjust for that in any number of ways, but that has nothing to do with this thread.
Kistan said: But if supermobs weren't there, they would go for something else. And then that would be changed, until eventually in the interests of "fairness" , all that would exist were one on one duels to first blood in ord…
Alright, @Enya. Although there is also a danger in assuming that all people who play a game are doing so in good faith, and with the interest of making it fun f…
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No, not entirely accurate. You're envisioning a game where there are no combat balance issues and population is roughly equal on both sides at any given event. We don't play that game. This is not the same situation with totems, even …
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This makes no sense and is a complete non-sequitur to what I said that you commented on. Log off, take a deep breath, and try to find your point.
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Just translating for the viewers at home, Mink. Making supermobs weaker makes it easier to kill them. Thus, making it easier to continue griefing orgs with fewer people. You know exactly what you're doing here.
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In other words, Celest would be able to grief Mag, and Mag wouldn't bother to fight back, because that would invite more griefing, which... defeats the entire purpose of a "conflict system". One sided conflicts are not a game, they ar…
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Um... ok. This isn't real life. Games are expected to be fair, especially games with some expectation that the players might pay money to enjoy playing them. It being "free to play" doesn't mean there isn't still that expectation.
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I don't like the idea of extending it myself. It limits the ability for other semi-related conflict to happen. Thematically/rpwise how does a single god control an entire neutral plane? I know it's more about the mechanics of an event…
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I don't think twitter announcements are a bad idea, it's more of a combination of factors and the way some people play events. I would suggest in-game announcements to order members only, but I also know it's hard to make time clear t…
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Yeah, when I say 'raiding is about pk', it's mostly tongue-in-cheek cause it almost never is. But since people from opposing orgs are unable to talk to each other to generate conflict outside of timequakes/revolts/domoths/wildnodes, t…
Regat said: How do you consider someone's "worth" or value in battle, and do you feel like this way of valuing someone as a combatant (or not) can be standardised into a number that anyone can agree on?
Synl said: Is it not possible to look at the player demo metrics and see what time/day on average the populations between the two alliances are most equal and force events at that time?