@Lerad I disagree that illusions wouldn't be effective if lusternia were manuable. If you saw someone cast an illusion at you which doesn't have an easy to reg…
I think illusions are hardly the most complicated aspect of combat, or even very complicated at all, and with afflines, systems can now just compare the affline to the attack line and see if they match.
I feel that illusions are a part of combat, and there is no reason they shouldn't be. It makes coding systems harder, but so does every affliction and combination of afflictions. The arts ability makes at least a third of all illusions fail at trans…
I think for an affline alone, its: you suddenly feel as if you are covered in ectoplasm, and react accordingly. For the illusion line, you see Shuyin blow snot at you and you feel the ectoplasm covering you.
I like the complex combat. I also understand that having such a complex system with so many variables makes it very difficult to balance. I think something we could do though is to balance combat based on mechanics, and then find a way to bring RP i…
I am a wand user, and there is a fairly high chance that someone will see through my illusion (50%, I think). Having a targeted illusion further aggravates this, as instead of tricking some people, and not tricking other people, it would just have a…
it looks like it should work to me, although it may not alternate between influence types properly. Just to confirm though did you set the variable influencetarget to something?
There could be gmcp.Char.Status.Affs.List (updates on diagnose), gmcp.Char.Status.Affs.Add (updates only for non-hidden afflictions), and gmcp.Char.Status.Affs.Remove (updates when an affliction is cur…
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Apparently once upon a time, there *were* objectives to raiding, like killing avatars. Then people decided they didn't like the avatars dieing, so they were made very very difficult to kill, and people stopped trying.
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Yes I don't have trouble making triggers to capture my channels, my problem is that I do not like using colour triggers to capture channels (currently the only way I know for emotes, says, tells, shouts, squads) since aetherspac…
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Well I know that gmcp can get pretty bloated, but I think since it already has a channel functionality, we could add these I guess "channels" to it, maybe, if the code allows!
What about if you land an affliction combination, the afflictions all do slightly heightened versions of themselves, and the afflictions which make the set are uncurable for 2-4 seconds?
EDIT: I wrote the post before the thread moved along, I will leave it because I still feel this way, but I am happy that we are discussing mechanical elements of the proposed changes now!
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I understand that RP is required, a…