As for the event system, I don't particularly want to try and get things everytime I enter a room, which is when gmcp.Char.Items.List is returned. Everytime I look/ql, to be exact. I suppose what I cou…
My question is that, can you script it in Mudlet such that you send a command to the game, and then don't do anything until the game registers it? Maybe some way to trigger on just the next gmcp event.