Sounds like any item that targets an item for effect should be treated like weapon runes. Make a new Runestone or something you attach your runes to maybe! This ONLY works for things like gripping, weapon, etc runes so things like crit runes could s…
No buffs to influence or ANYTHING that has to do with influence. They already make no enemies, use no cures, can give far more, have more buffs that are readily available, and the list goes on. Influence as is needs nerfs to be on par with hunting,…
An illusion does not kill you, and good coding gets around them. They are unreliable at best, and useless at worst, so it makes more sense to remove them as a variable and balance skills to that. …
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I feel like you would put the sorting hat on and it would scream bloody murder and say something along the lines of, "Oh god, someone roll a freaking die."
Formula's have not changed, access to buffs has. Blame Curio's and mix maxing on that one. The ever popular balestone (room mass damage), staffs, room nukes from chems, and destruction have made crazy damage more rampant than ever. And Room damage…
Don't know how old the program is but for 25 a month you can have an iron elite membership, 5 lessons everyday you log in per character, 100 credits (which increases by 5 for each successive month), 25 dingbats, and higher experience gain.
I imagine you may have hit some nerves citing another game as a grounds for comparison. I do not like WoW either, and agree it is not the best example. Lusternia is not 50 dollars a month, no idea wh…
@Celina: Make the note before the problem. If you say nothing, the default assumption is it is fine and it will continue to work the same way. My statement to…
I kill healers just fine, ask Caerlyr. I have vessels.
If we overhaul though, making most afflictions require getting to certain levels in their tree and healing is left as is, you will never, ever, get a single useful afflictio…