The WonderBrazier focuses on two things - Esteem generation/figurine and Illusions abilities being made public. I think the proposal I've now put is acceptable and we should roll with it.
Counter idea that might help everyone. I will edit my post to reflect this as well!
Purify - 1x a month you can increase all offerings you perform by 100% for 1 hour. What does this mean? It makes straight corpse offering more potent, as …
Why not? You have the choice of offering base corpses as you wish, this is an artifact investment that takes a long time to build up to be as potent as it is. What is so wrong about finding a better way to offer to your Divine of choice?
Likewise 2s is too short. That is so easy to just step away a few rooms, switch and get pulled. Considering the balance option -alone- doesn't really fix the problem. Nothing stops me from quickie swapping and getting summoned to safety while still …
That's a great point. I think it should just make it to where weather 'feels' like it's pleasant warmth, as to not require wardrobes for insulation. I really hope it doesn't go anti-shaman.
I'm willing to agree with Enya on this, I think a combination of 1 and 2 would be more in line with what I think it should be, I only voted require masochism because it would be along that.
Being considered out of combat after running away is doable, and it should be this way. The charm should not be a get out of jail free card that you can slap on in just a few seconds.
I like the requiring of masochism more, so it's not just running away, removing it, and then a few seconds later being forcibly yanked to safety. Requiring masochism means that this is something you plot going into battle rather than reactionary.
The only problem I see with this suggestion, the bashing runes, is it just puts us in the situation where monk is the end all be all once more for bashing. Perhaps in addition to the idea, is the rune level is also how many attack targets it ca…
Wouldn't say everyone, but there does seem a great deal of support behind it. The only way using a class weapon is going to matter is if we can choose what type(s) of damage it does, otherwise these artifacts are going to reign supreme.
The reason why artifact weapons are so prominent over class weapons isn't always how much damage, but what -TYPE- of damage. Very very very few things resist divinus, and many many things are weak to it. The reason why whips (first arti weapon) was …
@Steingrim Well let me do some education. Back in the years before it was an artifact power, back before the buff system, there was Glamours IllusoryS…